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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-09-15 02:48:17 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-09-15 02:48:17 +0000
commitce2c190e843e19ada5ebaa284827a98d55bf98fc (patch)
treefd39041f2b658adaaad70bc252b086c262293a8d /code/game
parent749667cac99b4e49e840ce645ea2ef872ddaaa41 (diff)
downloadioquake3-aero-ce2c190e843e19ada5ebaa284827a98d55bf98fc.tar.gz
ioquake3-aero-ce2c190e843e19ada5ebaa284827a98d55bf98fc.zip
Enable -fvisibility=hidden on Linux.
This will prevent further symbol clashes, and makes the shared libraries 10 to 20 percent smaller. We should enable this on other platforms, too, if we can guarantee they'll use gcc 4.0 or later and the platform supports it. git-svn-id: svn://svn.icculus.org/quake3/trunk@1609 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game')
-rw-r--r--code/game/g_main.c2
-rw-r--r--code/game/g_syscalls.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/code/game/g_main.c b/code/game/g_main.c
index cd176d3..5073fe0 100644
--- a/code/game/g_main.c
+++ b/code/game/g_main.c
@@ -198,7 +198,7 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
-intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
+Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
switch ( command ) {
case GAME_INIT:
G_InitGame( arg0, arg1, arg2 );
diff --git a/code/game/g_syscalls.c b/code/game/g_syscalls.c
index 59d89bd..1868d0a 100644
--- a/code/game/g_syscalls.c
+++ b/code/game/g_syscalls.c
@@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1;
-void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) {
+Q_EXPORT void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) {
syscall = syscallptr;
}