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author | bryan newbold <bnewbold@robocracy.org> | 2010-02-02 20:42:24 -0500 |
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committer | bryan newbold <bnewbold@robocracy.org> | 2010-02-02 20:42:24 -0500 |
commit | b57fe480ea151c16f42fe707a15fbe6cbb437c8d (patch) | |
tree | 05df0debfc3d85edc057ec107059ede547c2850e /code/game | |
parent | 8703d4e9325c896c0b489c63f96d42d8d79a31e3 (diff) | |
download | ioquake3-aero-b57fe480ea151c16f42fe707a15fbe6cbb437c8d.tar.gz ioquake3-aero-b57fe480ea151c16f42fe707a15fbe6cbb437c8d.zip |
aero-specific README
Diffstat (limited to 'code/game')
-rw-r--r-- | code/game/g_cmds.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/game/g_cmds.c b/code/game/g_cmds.c index a6a92fe..e3a7095 100644 --- a/code/game/g_cmds.c +++ b/code/game/g_cmds.c @@ -1704,7 +1704,7 @@ void Cmd_RandomTeleport_f( gentity_t *ent ) { char *msg; // message to player // in this case, message is printed in the actual TeleportPlayer function... - SelectSpawnPoint( ent->client->ps.origin, origin, angles, qfalse ); + SelectSpawnPoint( ent->client->ps.origin, origin, angles); TeleportPlayer( ent, origin, angles ); msg = "Randomly Teleported...\n"; //ent->client->ps.powerups[PW_INVIS] = level.time; |