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authorbryan newbold <bnewbold@robocracy.org>2010-02-02 20:42:24 -0500
committerbryan newbold <bnewbold@robocracy.org>2010-02-02 20:42:24 -0500
commitb57fe480ea151c16f42fe707a15fbe6cbb437c8d (patch)
tree05df0debfc3d85edc057ec107059ede547c2850e /code/game
parent8703d4e9325c896c0b489c63f96d42d8d79a31e3 (diff)
downloadioquake3-aero-b57fe480ea151c16f42fe707a15fbe6cbb437c8d.tar.gz
ioquake3-aero-b57fe480ea151c16f42fe707a15fbe6cbb437c8d.zip
aero-specific README
Diffstat (limited to 'code/game')
-rw-r--r--code/game/g_cmds.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/game/g_cmds.c b/code/game/g_cmds.c
index a6a92fe..e3a7095 100644
--- a/code/game/g_cmds.c
+++ b/code/game/g_cmds.c
@@ -1704,7 +1704,7 @@ void Cmd_RandomTeleport_f( gentity_t *ent ) {
char *msg; // message to player
// in this case, message is printed in the actual TeleportPlayer function...
- SelectSpawnPoint( ent->client->ps.origin, origin, angles, qfalse );
+ SelectSpawnPoint( ent->client->ps.origin, origin, angles);
TeleportPlayer( ent, origin, angles );
msg = "Randomly Teleported...\n";
//ent->client->ps.powerups[PW_INVIS] = level.time;