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authortjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-09-24 02:33:08 +0000
committertjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-09-24 02:33:08 +0000
commit8a997566e0137bff146672ec6f627467b4647810 (patch)
tree945a78ac3982552c26becb6a10e6946d8822d73f /code/game
parent23e2d7c93652f7b2d2ecf6c9174bf649a76a186d (diff)
downloadioquake3-aero-8a997566e0137bff146672ec6f627467b4647810.tar.gz
ioquake3-aero-8a997566e0137bff146672ec6f627467b4647810.zip
* Increased the number of registers used for the opStack in the PPC vm from
12 to 16. This is cannot be increased any further without major changes (there only 32 General Purporse Registers). Anyway, his change allows the cgame.qvm from the excessiveplus mod to work with ioquake3 on a PPC. git-svn-id: svn://svn.icculus.org/quake3/trunk@916 edf5b092-35ff-0310-97b2-ce42778d08ea
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