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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-23 02:59:15 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-23 02:59:15 +0000
commit48addd68a8c8d0c026be2d3b87ea6ce23509da91 (patch)
tree51a4a3f689906393882efed44c3387851a7d3dce /code/game/q_math.c
parent5427364410d9be3d29e35b2d9fd4194c3878e3c0 (diff)
downloadioquake3-aero-48addd68a8c8d0c026be2d3b87ea6ce23509da91.tar.gz
ioquake3-aero-48addd68a8c8d0c026be2d3b87ea6ce23509da91.zip
* Replaced lots of __linux__ || __FreeBSD__ with __GNUC__
* MinGW port now uses asm versions of SnapVector and ftol * Improved the handling of mangled symbols in vm_x86.c git-svn-id: svn://svn.icculus.org/quake3/trunk@99 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/q_math.c')
-rw-r--r--code/game/q_math.c9
1 files changed, 3 insertions, 6 deletions
diff --git a/code/game/q_math.c b/code/game/q_math.c
index aeed2ab..fd835df 100644
--- a/code/game/q_math.c
+++ b/code/game/q_math.c
@@ -565,11 +565,7 @@ float Q_rsqrt( float number )
y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
-#ifndef Q3_VM
-#ifdef __linux__
- assert( !isnan(y) ); // bk010122 - FPE?
-#endif
-#endif
+ //assert( !isnan(y) ); // bk010122 - FPE?
return y;
}
@@ -740,7 +736,8 @@ int BoxOnPlaneSide2 (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
==================
*/
-#if !( (defined __linux__ || __FreeBSD__ || __MINGW32__) && (defined __i386__) && (!defined C_ONLY)) // rb010123
+// if not GNU x86 and configured to use asm
+#if !( (defined __GNUC__) && (defined __i386__) && (!defined C_ONLY))
#if defined __LCC__ || defined C_ONLY || !id386 || defined __VECTORC