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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-03-25 21:36:09 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-03-25 21:36:09 +0000 |
commit | dac8a746a7f80b50834e750927335d8d1a00c1c1 (patch) | |
tree | 461e51086bf9daff9b03fdf6caf4513f19bff772 /code/game/g_weapon.c | |
parent | 37e48fb6ad3a6081c6bf226021b2aa30ad09673c (diff) | |
download | ioquake3-aero-dac8a746a7f80b50834e750927335d8d1a00c1c1.tar.gz ioquake3-aero-dac8a746a7f80b50834e750927335d8d1a00c1c1.zip |
- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1277 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/g_weapon.c')
0 files changed, 0 insertions, 0 deletions