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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-05 14:50:45 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-05 14:50:45 +0000
commit8305a120fda7c4039d3b8e4f40ceb6cc14015f21 (patch)
treec6ee92856084840379d374af04c3895b7e4442b1 /code/game/g_trigger.c
parent6f0ade1fc81015a421ee97c38b9896c2f0f60854 (diff)
downloadioquake3-aero-8305a120fda7c4039d3b8e4f40ceb6cc14015f21.tar.gz
ioquake3-aero-8305a120fda7c4039d3b8e4f40ceb6cc14015f21.zip
* Fixed some vm build warnings
git-svn-id: svn://svn.icculus.org/quake3/trunk@140 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/g_trigger.c')
-rw-r--r--code/game/g_trigger.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/game/g_trigger.c b/code/game/g_trigger.c
index 16c1fc9..9db2304 100644
--- a/code/game/g_trigger.c
+++ b/code/game/g_trigger.c
@@ -67,7 +67,7 @@ void multi_trigger( gentity_t *ent, gentity_t *activator ) {
} else {
// we can't just remove (self) here, because this is a touch function
// called while looping through area links...
- ent->touch = NULL;
+ ent->touch = 0;
ent->nextthink = level.time + FRAMETIME;
ent->think = G_FreeEntity;
}