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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-12 18:02:38 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-12 18:02:38 +0000
commit0df037543f28ce0af60b427bba126c773eb76426 (patch)
treec6c0e452879832a1bec7ccd5c2d18021c9509099 /code/game/g_misc.c
parent33d0f20bb57a17ffe51b337a3d353fc6a18ce72e (diff)
downloadioquake3-aero-0df037543f28ce0af60b427bba126c773eb76426.tar.gz
ioquake3-aero-0df037543f28ce0af60b427bba126c773eb76426.zip
* Revert 1176 -- MinGW's headers are too old *sigh*
* Revert to using literal function pointers for GL extensions rather than PFN* typedefs as some platforms' headers are broken enough that they prevent SDL_opengl.h from fixing things up if the PFN* typedefs are missing git-svn-id: svn://svn.icculus.org/quake3/trunk@1177 edf5b092-35ff-0310-97b2-ce42778d08ea
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