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author | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-07 06:03:42 +0000 |
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committer | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-07 06:03:42 +0000 |
commit | 051aec97c5ca0088a1d66c9814a9e0d03269df5c (patch) | |
tree | 0cb69d92d8ab72cafa6b6755dda3abebc8aba04f /code/game/g_main.c | |
parent | 8c2d978f77bb3c7209f39660c6834691273d6dab (diff) | |
download | ioquake3-aero-051aec97c5ca0088a1d66c9814a9e0d03269df5c.tar.gz ioquake3-aero-051aec97c5ca0088a1d66c9814a9e0d03269df5c.zip |
Possible fix for 16-bit displays (untested)...reset the gl red/green/blue
size to 4 bits unless we have a 24-bit framebuffer.
git-svn-id: svn://svn.icculus.org/quake3/trunk@85 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/g_main.c')
0 files changed, 0 insertions, 0 deletions