aboutsummaryrefslogtreecommitdiffstats
path: root/code/game/g_bot.c
diff options
context:
space:
mode:
authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-05 18:17:46 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-05 18:17:46 +0000
commitd37536edf4660f3c46e4876b6d72e9a200549ffe (patch)
tree637eb5f3e49f4075ecdef97a31f5e8157cee73a2 /code/game/g_bot.c
parent4496eacc4ec7406fd694693da5a7f9589933f7fd (diff)
downloadioquake3-aero-d37536edf4660f3c46e4876b6d72e9a200549ffe.tar.gz
ioquake3-aero-d37536edf4660f3c46e4876b6d72e9a200549ffe.zip
* Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35 git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/g_bot.c')
-rw-r--r--code/game/g_bot.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/code/game/g_bot.c b/code/game/g_bot.c
index 2ce6fc5..4c9cf8c 100644
--- a/code/game/g_bot.c
+++ b/code/game/g_bot.c
@@ -43,7 +43,6 @@ typedef struct {
int spawnTime;
} botSpawnQueue_t;
-//static int botBeginDelay = 0; // bk001206 - unused, init
static botSpawnQueue_t botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH];
vmCvar_t bot_minplayers;