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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-03-17 16:47:40 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-03-17 16:47:40 +0000
commit41b0dc5ec81034cf85a2fb590830f6d13ca405e1 (patch)
tree0a641084bf4b37a5955eb9d65752be7e7a4f4b15 /code/game/g_active.c
parent9a267a3b499514f5802b12faf6e44dfd1039897d (diff)
downloadioquake3-aero-41b0dc5ec81034cf85a2fb590830f6d13ca405e1.tar.gz
ioquake3-aero-41b0dc5ec81034cf85a2fb590830f6d13ca405e1.zip
* Compile bg_* files separately for each game module, as originally intended
git-svn-id: svn://svn.icculus.org/quake3/trunk@1272 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/g_active.c')
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