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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-23 23:32:52 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-23 23:32:52 +0000
commit41b191cb244b8eea17758fd535f1ad12d19a01ec (patch)
tree66b5f1c1a1fa362cbaf35f49516711b597141ea2 /code/game/chars.h
parentb33449ef7e8566c0ba78473055f8add77639ad88 (diff)
downloadioquake3-aero-41b191cb244b8eea17758fd535f1ad12d19a01ec.tar.gz
ioquake3-aero-41b191cb244b8eea17758fd535f1ad12d19a01ec.zip
Don't kill sources out of range, just pause them. Make sure the listener gets the impression sources have been continuing to run in the background.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1698 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/chars.h')
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