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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-25 19:54:31 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-25 19:54:31 +0000
commit6f6a6d0e4d64c69e56082d82c12c0cee7155f43c (patch)
treec90893d0418f6d12dfc54660d26a846b8e4d02a8 /code/game/bg_local.h
parentfbe63afdd0785b5a5813453800a581c166112328 (diff)
downloadioquake3-aero-6f6a6d0e4d64c69e56082d82c12c0cee7155f43c.tar.gz
ioquake3-aero-6f6a6d0e4d64c69e56082d82c12c0cee7155f43c.zip
* Mostly selfish patch to work around what I believe is probably an nvidia and/or agpgart bug
git-svn-id: svn://svn.icculus.org/quake3/trunk@103 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/bg_local.h')
0 files changed, 0 insertions, 0 deletions