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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/game/bg_local.h
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/bg_local.h')
-rwxr-xr-xcode/game/bg_local.h166
1 files changed, 83 insertions, 83 deletions
diff --git a/code/game/bg_local.h b/code/game/bg_local.h
index 223c688..389683d 100755
--- a/code/game/bg_local.h
+++ b/code/game/bg_local.h
@@ -1,83 +1,83 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-// bg_local.h -- local definitions for the bg (both games) files
-
-#define MIN_WALK_NORMAL 0.7f // can't walk on very steep slopes
-
-#define STEPSIZE 18
-
-#define JUMP_VELOCITY 270
-
-#define TIMER_LAND 130
-#define TIMER_GESTURE (34*66+50)
-
-#define OVERCLIP 1.001f
-
-// all of the locals will be zeroed before each
-// pmove, just to make damn sure we don't have
-// any differences when running on client or server
-typedef struct {
- vec3_t forward, right, up;
- float frametime;
-
- int msec;
-
- qboolean walking;
- qboolean groundPlane;
- trace_t groundTrace;
-
- float impactSpeed;
-
- vec3_t previous_origin;
- vec3_t previous_velocity;
- int previous_waterlevel;
-} pml_t;
-
-extern pmove_t *pm;
-extern pml_t pml;
-
-// movement parameters
-extern float pm_stopspeed;
-extern float pm_duckScale;
-extern float pm_swimScale;
-extern float pm_wadeScale;
-
-extern float pm_accelerate;
-extern float pm_airaccelerate;
-extern float pm_wateraccelerate;
-extern float pm_flyaccelerate;
-
-extern float pm_friction;
-extern float pm_waterfriction;
-extern float pm_flightfriction;
-
-extern int c_pmove;
-
-void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
-void PM_AddTouchEnt( int entityNum );
-void PM_AddEvent( int newEvent );
-
-qboolean PM_SlideMove( qboolean gravity );
-void PM_StepSlideMove( qboolean gravity );
-
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+// bg_local.h -- local definitions for the bg (both games) files
+
+#define MIN_WALK_NORMAL 0.7f // can't walk on very steep slopes
+
+#define STEPSIZE 18
+
+#define JUMP_VELOCITY 270
+
+#define TIMER_LAND 130
+#define TIMER_GESTURE (34*66+50)
+
+#define OVERCLIP 1.001f
+
+// all of the locals will be zeroed before each
+// pmove, just to make damn sure we don't have
+// any differences when running on client or server
+typedef struct {
+ vec3_t forward, right, up;
+ float frametime;
+
+ int msec;
+
+ qboolean walking;
+ qboolean groundPlane;
+ trace_t groundTrace;
+
+ float impactSpeed;
+
+ vec3_t previous_origin;
+ vec3_t previous_velocity;
+ int previous_waterlevel;
+} pml_t;
+
+extern pmove_t *pm;
+extern pml_t pml;
+
+// movement parameters
+extern float pm_stopspeed;
+extern float pm_duckScale;
+extern float pm_swimScale;
+extern float pm_wadeScale;
+
+extern float pm_accelerate;
+extern float pm_airaccelerate;
+extern float pm_wateraccelerate;
+extern float pm_flyaccelerate;
+
+extern float pm_friction;
+extern float pm_waterfriction;
+extern float pm_flightfriction;
+
+extern int c_pmove;
+
+void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
+void PM_AddTouchEnt( int entityNum );
+void PM_AddEvent( int newEvent );
+
+qboolean PM_SlideMove( qboolean gravity );
+void PM_StepSlideMove( qboolean gravity );
+
+