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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
commit952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch)
tree91b84d9be7afad7e99ac64a640a65b6cb5081900 /code/game/be_ea.h
parentc2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff)
downloadioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz
ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/be_ea.h')
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+
+/*****************************************************************************
+ * name: be_ea.h
+ *
+ * desc: elementary actions
+ *
+ * $Archive: /source/code/botlib/be_ea.h $
+ *
+ *****************************************************************************/
+
+//ClientCommand elementary actions
+void EA_Say(int client, char *str);
+void EA_SayTeam(int client, char *str);
+void EA_Command(int client, char *command );
+
+void EA_Action(int client, int action);
+void EA_Crouch(int client);
+void EA_Walk(int client);
+void EA_MoveUp(int client);
+void EA_MoveDown(int client);
+void EA_MoveForward(int client);
+void EA_MoveBack(int client);
+void EA_MoveLeft(int client);
+void EA_MoveRight(int client);
+void EA_Attack(int client);
+void EA_Respawn(int client);
+void EA_Talk(int client);
+void EA_Gesture(int client);
+void EA_Use(int client);
+
+//regular elementary actions
+void EA_SelectWeapon(int client, int weapon);
+void EA_Jump(int client);
+void EA_DelayedJump(int client);
+void EA_Move(int client, vec3_t dir, float speed);
+void EA_View(int client, vec3_t viewangles);
+
+//send regular input to the server
+void EA_EndRegular(int client, float thinktime);
+void EA_GetInput(int client, float thinktime, bot_input_t *input);
+void EA_ResetInput(int client);
+//setup and shutdown routines
+int EA_Setup(void);
+void EA_Shutdown(void);