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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/game/be_ea.h
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/be_ea.h')
-rwxr-xr-xcode/game/be_ea.h132
1 files changed, 66 insertions, 66 deletions
diff --git a/code/game/be_ea.h b/code/game/be_ea.h
index 01cc7e5..1bc436b 100755
--- a/code/game/be_ea.h
+++ b/code/game/be_ea.h
@@ -1,66 +1,66 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-
-/*****************************************************************************
- * name: be_ea.h
- *
- * desc: elementary actions
- *
- * $Archive: /source/code/botlib/be_ea.h $
- *
- *****************************************************************************/
-
-//ClientCommand elementary actions
-void EA_Say(int client, char *str);
-void EA_SayTeam(int client, char *str);
-void EA_Command(int client, char *command );
-
-void EA_Action(int client, int action);
-void EA_Crouch(int client);
-void EA_Walk(int client);
-void EA_MoveUp(int client);
-void EA_MoveDown(int client);
-void EA_MoveForward(int client);
-void EA_MoveBack(int client);
-void EA_MoveLeft(int client);
-void EA_MoveRight(int client);
-void EA_Attack(int client);
-void EA_Respawn(int client);
-void EA_Talk(int client);
-void EA_Gesture(int client);
-void EA_Use(int client);
-
-//regular elementary actions
-void EA_SelectWeapon(int client, int weapon);
-void EA_Jump(int client);
-void EA_DelayedJump(int client);
-void EA_Move(int client, vec3_t dir, float speed);
-void EA_View(int client, vec3_t viewangles);
-
-//send regular input to the server
-void EA_EndRegular(int client, float thinktime);
-void EA_GetInput(int client, float thinktime, bot_input_t *input);
-void EA_ResetInput(int client);
-//setup and shutdown routines
-int EA_Setup(void);
-void EA_Shutdown(void);
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+
+/*****************************************************************************
+ * name: be_ea.h
+ *
+ * desc: elementary actions
+ *
+ * $Archive: /source/code/botlib/be_ea.h $
+ *
+ *****************************************************************************/
+
+//ClientCommand elementary actions
+void EA_Say(int client, char *str);
+void EA_SayTeam(int client, char *str);
+void EA_Command(int client, char *command );
+
+void EA_Action(int client, int action);
+void EA_Crouch(int client);
+void EA_Walk(int client);
+void EA_MoveUp(int client);
+void EA_MoveDown(int client);
+void EA_MoveForward(int client);
+void EA_MoveBack(int client);
+void EA_MoveLeft(int client);
+void EA_MoveRight(int client);
+void EA_Attack(int client);
+void EA_Respawn(int client);
+void EA_Talk(int client);
+void EA_Gesture(int client);
+void EA_Use(int client);
+
+//regular elementary actions
+void EA_SelectWeapon(int client, int weapon);
+void EA_Jump(int client);
+void EA_DelayedJump(int client);
+void EA_Move(int client, vec3_t dir, float speed);
+void EA_View(int client, vec3_t viewangles);
+
+//send regular input to the server
+void EA_EndRegular(int client, float thinktime);
+void EA_GetInput(int client, float thinktime, bot_input_t *input);
+void EA_ResetInput(int client);
+//setup and shutdown routines
+int EA_Setup(void);
+void EA_Shutdown(void);