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author | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-20 15:35:45 +0000 |
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committer | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-20 15:35:45 +0000 |
commit | b0c6a473e2a34000db73c75bc0ff43bba45fddb2 (patch) | |
tree | 6e4812be667d8d12b5680e98ff4608e5937ab572 /code/game/ai_main.h | |
parent | 5839022ddf394ed438486bc1d1ce6f3184b6b364 (diff) | |
download | ioquake3-aero-b0c6a473e2a34000db73c75bc0ff43bba45fddb2.tar.gz ioquake3-aero-b0c6a473e2a34000db73c75bc0ff43bba45fddb2.zip |
Don't byteswap when resampling audio...we byteswapped it previously in the
codecs.
git-svn-id: svn://svn.icculus.org/quake3/trunk@372 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/ai_main.h')
0 files changed, 0 insertions, 0 deletions