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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-23 02:59:15 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-23 02:59:15 +0000
commit48addd68a8c8d0c026be2d3b87ea6ce23509da91 (patch)
tree51a4a3f689906393882efed44c3387851a7d3dce /code/game/ai_main.h
parent5427364410d9be3d29e35b2d9fd4194c3878e3c0 (diff)
downloadioquake3-aero-48addd68a8c8d0c026be2d3b87ea6ce23509da91.tar.gz
ioquake3-aero-48addd68a8c8d0c026be2d3b87ea6ce23509da91.zip
* Replaced lots of __linux__ || __FreeBSD__ with __GNUC__
* MinGW port now uses asm versions of SnapVector and ftol * Improved the handling of mangled symbols in vm_x86.c git-svn-id: svn://svn.icculus.org/quake3/trunk@99 edf5b092-35ff-0310-97b2-ce42778d08ea
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