diff options
author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
---|---|---|
committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
tree | e3eda937a05d7db42de725b7013bd0344b987f34 /code/game/ai_dmnet.h | |
parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/ai_dmnet.h')
-rwxr-xr-x | code/game/ai_dmnet.h | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/code/game/ai_dmnet.h b/code/game/ai_dmnet.h index a5c4c9a..0dbd6de 100755 --- a/code/game/ai_dmnet.h +++ b/code/game/ai_dmnet.h @@ -1,61 +1,61 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-
-/*****************************************************************************
- * name: ai_dmnet.h
- *
- * desc: Quake3 bot AI
- *
- * $Archive: /source/code/botai/ai_chat.c $
- *
- *****************************************************************************/
-
-#define MAX_NODESWITCHES 50
-
-void AIEnter_Intermission(bot_state_t *bs, char *s);
-void AIEnter_Observer(bot_state_t *bs, char *s);
-void AIEnter_Respawn(bot_state_t *bs, char *s);
-void AIEnter_Stand(bot_state_t *bs, char *s);
-void AIEnter_Seek_ActivateEntity(bot_state_t *bs, char *s);
-void AIEnter_Seek_NBG(bot_state_t *bs, char *s);
-void AIEnter_Seek_LTG(bot_state_t *bs, char *s);
-void AIEnter_Seek_Camp(bot_state_t *bs, char *s);
-void AIEnter_Battle_Fight(bot_state_t *bs, char *s);
-void AIEnter_Battle_Chase(bot_state_t *bs, char *s);
-void AIEnter_Battle_Retreat(bot_state_t *bs, char *s);
-void AIEnter_Battle_NBG(bot_state_t *bs, char *s);
-int AINode_Intermission(bot_state_t *bs);
-int AINode_Observer(bot_state_t *bs);
-int AINode_Respawn(bot_state_t *bs);
-int AINode_Stand(bot_state_t *bs);
-int AINode_Seek_ActivateEntity(bot_state_t *bs);
-int AINode_Seek_NBG(bot_state_t *bs);
-int AINode_Seek_LTG(bot_state_t *bs);
-int AINode_Battle_Fight(bot_state_t *bs);
-int AINode_Battle_Chase(bot_state_t *bs);
-int AINode_Battle_Retreat(bot_state_t *bs);
-int AINode_Battle_NBG(bot_state_t *bs);
-
-void BotResetNodeSwitches(void);
-void BotDumpNodeSwitches(bot_state_t *bs);
-
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// + +/***************************************************************************** + * name: ai_dmnet.h + * + * desc: Quake3 bot AI + * + * $Archive: /source/code/botai/ai_chat.c $ + * + *****************************************************************************/ + +#define MAX_NODESWITCHES 50 + +void AIEnter_Intermission(bot_state_t *bs, char *s); +void AIEnter_Observer(bot_state_t *bs, char *s); +void AIEnter_Respawn(bot_state_t *bs, char *s); +void AIEnter_Stand(bot_state_t *bs, char *s); +void AIEnter_Seek_ActivateEntity(bot_state_t *bs, char *s); +void AIEnter_Seek_NBG(bot_state_t *bs, char *s); +void AIEnter_Seek_LTG(bot_state_t *bs, char *s); +void AIEnter_Seek_Camp(bot_state_t *bs, char *s); +void AIEnter_Battle_Fight(bot_state_t *bs, char *s); +void AIEnter_Battle_Chase(bot_state_t *bs, char *s); +void AIEnter_Battle_Retreat(bot_state_t *bs, char *s); +void AIEnter_Battle_NBG(bot_state_t *bs, char *s); +int AINode_Intermission(bot_state_t *bs); +int AINode_Observer(bot_state_t *bs); +int AINode_Respawn(bot_state_t *bs); +int AINode_Stand(bot_state_t *bs); +int AINode_Seek_ActivateEntity(bot_state_t *bs); +int AINode_Seek_NBG(bot_state_t *bs); +int AINode_Seek_LTG(bot_state_t *bs); +int AINode_Battle_Fight(bot_state_t *bs); +int AINode_Battle_Chase(bot_state_t *bs); +int AINode_Battle_Retreat(bot_state_t *bs); +int AINode_Battle_NBG(bot_state_t *bs); + +void BotResetNodeSwitches(void); +void BotDumpNodeSwitches(bot_state_t *bs); + |