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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/game/ai_dmnet.h
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/ai_dmnet.h')
-rwxr-xr-xcode/game/ai_dmnet.h122
1 files changed, 61 insertions, 61 deletions
diff --git a/code/game/ai_dmnet.h b/code/game/ai_dmnet.h
index a5c4c9a..0dbd6de 100755
--- a/code/game/ai_dmnet.h
+++ b/code/game/ai_dmnet.h
@@ -1,61 +1,61 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-
-/*****************************************************************************
- * name: ai_dmnet.h
- *
- * desc: Quake3 bot AI
- *
- * $Archive: /source/code/botai/ai_chat.c $
- *
- *****************************************************************************/
-
-#define MAX_NODESWITCHES 50
-
-void AIEnter_Intermission(bot_state_t *bs, char *s);
-void AIEnter_Observer(bot_state_t *bs, char *s);
-void AIEnter_Respawn(bot_state_t *bs, char *s);
-void AIEnter_Stand(bot_state_t *bs, char *s);
-void AIEnter_Seek_ActivateEntity(bot_state_t *bs, char *s);
-void AIEnter_Seek_NBG(bot_state_t *bs, char *s);
-void AIEnter_Seek_LTG(bot_state_t *bs, char *s);
-void AIEnter_Seek_Camp(bot_state_t *bs, char *s);
-void AIEnter_Battle_Fight(bot_state_t *bs, char *s);
-void AIEnter_Battle_Chase(bot_state_t *bs, char *s);
-void AIEnter_Battle_Retreat(bot_state_t *bs, char *s);
-void AIEnter_Battle_NBG(bot_state_t *bs, char *s);
-int AINode_Intermission(bot_state_t *bs);
-int AINode_Observer(bot_state_t *bs);
-int AINode_Respawn(bot_state_t *bs);
-int AINode_Stand(bot_state_t *bs);
-int AINode_Seek_ActivateEntity(bot_state_t *bs);
-int AINode_Seek_NBG(bot_state_t *bs);
-int AINode_Seek_LTG(bot_state_t *bs);
-int AINode_Battle_Fight(bot_state_t *bs);
-int AINode_Battle_Chase(bot_state_t *bs);
-int AINode_Battle_Retreat(bot_state_t *bs);
-int AINode_Battle_NBG(bot_state_t *bs);
-
-void BotResetNodeSwitches(void);
-void BotDumpNodeSwitches(bot_state_t *bs);
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+
+/*****************************************************************************
+ * name: ai_dmnet.h
+ *
+ * desc: Quake3 bot AI
+ *
+ * $Archive: /source/code/botai/ai_chat.c $
+ *
+ *****************************************************************************/
+
+#define MAX_NODESWITCHES 50
+
+void AIEnter_Intermission(bot_state_t *bs, char *s);
+void AIEnter_Observer(bot_state_t *bs, char *s);
+void AIEnter_Respawn(bot_state_t *bs, char *s);
+void AIEnter_Stand(bot_state_t *bs, char *s);
+void AIEnter_Seek_ActivateEntity(bot_state_t *bs, char *s);
+void AIEnter_Seek_NBG(bot_state_t *bs, char *s);
+void AIEnter_Seek_LTG(bot_state_t *bs, char *s);
+void AIEnter_Seek_Camp(bot_state_t *bs, char *s);
+void AIEnter_Battle_Fight(bot_state_t *bs, char *s);
+void AIEnter_Battle_Chase(bot_state_t *bs, char *s);
+void AIEnter_Battle_Retreat(bot_state_t *bs, char *s);
+void AIEnter_Battle_NBG(bot_state_t *bs, char *s);
+int AINode_Intermission(bot_state_t *bs);
+int AINode_Observer(bot_state_t *bs);
+int AINode_Respawn(bot_state_t *bs);
+int AINode_Stand(bot_state_t *bs);
+int AINode_Seek_ActivateEntity(bot_state_t *bs);
+int AINode_Seek_NBG(bot_state_t *bs);
+int AINode_Seek_LTG(bot_state_t *bs);
+int AINode_Battle_Fight(bot_state_t *bs);
+int AINode_Battle_Chase(bot_state_t *bs);
+int AINode_Battle_Retreat(bot_state_t *bs);
+int AINode_Battle_NBG(bot_state_t *bs);
+
+void BotResetNodeSwitches(void);
+void BotDumpNodeSwitches(bot_state_t *bs);
+