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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-08-28 22:05:34 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-08-28 22:05:34 +0000 |
commit | 02b546e4c58833721921273e8bf482251cd91a98 (patch) | |
tree | a7a8b9a00a14171ba29f9cb615c6d9fa51ec37a6 /code/game/ai_cmd.h | |
parent | 6ab5f951ce4b57ab2dd53732fc93d72d7bc085c4 (diff) | |
download | ioquake3-aero-02b546e4c58833721921273e8bf482251cd91a98.tar.gz ioquake3-aero-02b546e4c58833721921273e8bf482251cd91a98.zip |
* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
ignoring completely' from r1459; it can't ever work acceptably, especially on
azerty/qwertz layouts
* Make the ordering of the output from in_keyboardDebug more sensible
* Add cl_consoleKeys cvar, a space delimited list of key names or characters
that toggle the console
git-svn-id: svn://svn.icculus.org/quake3/trunk@1461 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/ai_cmd.h')
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