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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-28 22:05:34 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-28 22:05:34 +0000
commit02b546e4c58833721921273e8bf482251cd91a98 (patch)
treea7a8b9a00a14171ba29f9cb615c6d9fa51ec37a6 /code/game/ai_cmd.h
parent6ab5f951ce4b57ab2dd53732fc93d72d7bc085c4 (diff)
downloadioquake3-aero-02b546e4c58833721921273e8bf482251cd91a98.tar.gz
ioquake3-aero-02b546e4c58833721921273e8bf482251cd91a98.zip
* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
ignoring completely' from r1459; it can't ever work acceptably, especially on azerty/qwertz layouts * Make the ordering of the output from in_keyboardDebug more sensible * Add cl_consoleKeys cvar, a space delimited list of key names or characters that toggle the console git-svn-id: svn://svn.icculus.org/quake3/trunk@1461 edf5b092-35ff-0310-97b2-ce42778d08ea
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