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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
---|---|---|
committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
tree | e3eda937a05d7db42de725b7013bd0344b987f34 /code/game/ai_chat.c | |
parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/ai_chat.c')
-rwxr-xr-x | code/game/ai_chat.c | 2452 |
1 files changed, 1226 insertions, 1226 deletions
diff --git a/code/game/ai_chat.c b/code/game/ai_chat.c index b5485e9..ae2554e 100755 --- a/code/game/ai_chat.c +++ b/code/game/ai_chat.c @@ -1,1226 +1,1226 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-
-/*****************************************************************************
- * name: ai_chat.c
- *
- * desc: Quake3 bot AI
- *
- * $Archive: /MissionPack/code/game/ai_chat.c $
- *
- *****************************************************************************/
-
-#include "g_local.h"
-#include "botlib.h"
-#include "be_aas.h"
-#include "be_ea.h"
-#include "be_ai_char.h"
-#include "be_ai_chat.h"
-#include "be_ai_gen.h"
-#include "be_ai_goal.h"
-#include "be_ai_move.h"
-#include "be_ai_weap.h"
-//
-#include "ai_main.h"
-#include "ai_dmq3.h"
-#include "ai_chat.h"
-#include "ai_cmd.h"
-#include "ai_dmnet.h"
-//
-#include "chars.h" //characteristics
-#include "inv.h" //indexes into the inventory
-#include "syn.h" //synonyms
-#include "match.h" //string matching types and vars
-
-// for the voice chats
-#ifdef MISSIONPACK // bk001205
-#include "../../ui/menudef.h"
-#endif
-
-#define TIME_BETWEENCHATTING 25
-
-
-/*
-==================
-BotNumActivePlayers
-==================
-*/
-int BotNumActivePlayers(void) {
- int i, num;
- char buf[MAX_INFO_STRING];
- static int maxclients;
-
- if (!maxclients)
- maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
-
- num = 0;
- for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
- trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
- //if no config string or no name
- if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
- //skip spectators
- if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
- //
- num++;
- }
- return num;
-}
-
-/*
-==================
-BotIsFirstInRankings
-==================
-*/
-int BotIsFirstInRankings(bot_state_t *bs) {
- int i, score;
- char buf[MAX_INFO_STRING];
- static int maxclients;
- playerState_t ps;
-
- if (!maxclients)
- maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
-
- score = bs->cur_ps.persistant[PERS_SCORE];
- for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
- trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
- //if no config string or no name
- if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
- //skip spectators
- if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
- //
- BotAI_GetClientState(i, &ps);
- if (score < ps.persistant[PERS_SCORE]) return qfalse;
- }
- return qtrue;
-}
-
-/*
-==================
-BotIsLastInRankings
-==================
-*/
-int BotIsLastInRankings(bot_state_t *bs) {
- int i, score;
- char buf[MAX_INFO_STRING];
- static int maxclients;
- playerState_t ps;
-
- if (!maxclients)
- maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
-
- score = bs->cur_ps.persistant[PERS_SCORE];
- for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
- trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
- //if no config string or no name
- if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
- //skip spectators
- if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
- //
- BotAI_GetClientState(i, &ps);
- if (score > ps.persistant[PERS_SCORE]) return qfalse;
- }
- return qtrue;
-}
-
-/*
-==================
-BotFirstClientInRankings
-==================
-*/
-char *BotFirstClientInRankings(void) {
- int i, bestscore, bestclient;
- char buf[MAX_INFO_STRING];
- static char name[32];
- static int maxclients;
- playerState_t ps;
-
- if (!maxclients)
- maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
-
- bestscore = -999999;
- bestclient = 0;
- for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
- trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
- //if no config string or no name
- if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
- //skip spectators
- if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
- //
- BotAI_GetClientState(i, &ps);
- if (ps.persistant[PERS_SCORE] > bestscore) {
- bestscore = ps.persistant[PERS_SCORE];
- bestclient = i;
- }
- }
- EasyClientName(bestclient, name, 32);
- return name;
-}
-
-/*
-==================
-BotLastClientInRankings
-==================
-*/
-char *BotLastClientInRankings(void) {
- int i, worstscore, bestclient;
- char buf[MAX_INFO_STRING];
- static char name[32];
- static int maxclients;
- playerState_t ps;
-
- if (!maxclients)
- maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
-
- worstscore = 999999;
- bestclient = 0;
- for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
- trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
- //if no config string or no name
- if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
- //skip spectators
- if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
- //
- BotAI_GetClientState(i, &ps);
- if (ps.persistant[PERS_SCORE] < worstscore) {
- worstscore = ps.persistant[PERS_SCORE];
- bestclient = i;
- }
- }
- EasyClientName(bestclient, name, 32);
- return name;
-}
-
-/*
-==================
-BotRandomOpponentName
-==================
-*/
-char *BotRandomOpponentName(bot_state_t *bs) {
- int i, count;
- char buf[MAX_INFO_STRING];
- int opponents[MAX_CLIENTS], numopponents;
- static int maxclients;
- static char name[32];
-
- if (!maxclients)
- maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
-
- numopponents = 0;
- opponents[0] = 0;
- for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
- if (i == bs->client) continue;
- //
- trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
- //if no config string or no name
- if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
- //skip spectators
- if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
- //skip team mates
- if (BotSameTeam(bs, i)) continue;
- //
- opponents[numopponents] = i;
- numopponents++;
- }
- count = random() * numopponents;
- for (i = 0; i < numopponents; i++) {
- count--;
- if (count <= 0) {
- EasyClientName(opponents[i], name, sizeof(name));
- return name;
- }
- }
- EasyClientName(opponents[0], name, sizeof(name));
- return name;
-}
-
-/*
-==================
-BotMapTitle
-==================
-*/
-
-char *BotMapTitle(void) {
- char info[1024];
- static char mapname[128];
-
- trap_GetServerinfo(info, sizeof(info));
-
- strncpy(mapname, Info_ValueForKey( info, "mapname" ), sizeof(mapname)-1);
- mapname[sizeof(mapname)-1] = '\0';
-
- return mapname;
-}
-
-
-/*
-==================
-BotWeaponNameForMeansOfDeath
-==================
-*/
-
-char *BotWeaponNameForMeansOfDeath(int mod) {
- switch(mod) {
- case MOD_SHOTGUN: return "Shotgun";
- case MOD_GAUNTLET: return "Gauntlet";
- case MOD_MACHINEGUN: return "Machinegun";
- case MOD_GRENADE:
- case MOD_GRENADE_SPLASH: return "Grenade Launcher";
- case MOD_ROCKET:
- case MOD_ROCKET_SPLASH: return "Rocket Launcher";
- case MOD_PLASMA:
- case MOD_PLASMA_SPLASH: return "Plasmagun";
- case MOD_RAILGUN: return "Railgun";
- case MOD_LIGHTNING: return "Lightning Gun";
- case MOD_BFG:
- case MOD_BFG_SPLASH: return "BFG10K";
-#ifdef MISSIONPACK
- case MOD_NAIL: return "Nailgun";
- case MOD_CHAINGUN: return "Chaingun";
- case MOD_PROXIMITY_MINE: return "Proximity Launcher";
- case MOD_KAMIKAZE: return "Kamikaze";
- case MOD_JUICED: return "Prox mine";
-#endif
- case MOD_GRAPPLE: return "Grapple";
- default: return "[unknown weapon]";
- }
-}
-
-/*
-==================
-BotRandomWeaponName
-==================
-*/
-char *BotRandomWeaponName(void) {
- int rnd;
-
-#ifdef MISSIONPACK
- rnd = random() * 11.9;
-#else
- rnd = random() * 8.9;
-#endif
- switch(rnd) {
- case 0: return "Gauntlet";
- case 1: return "Shotgun";
- case 2: return "Machinegun";
- case 3: return "Grenade Launcher";
- case 4: return "Rocket Launcher";
- case 5: return "Plasmagun";
- case 6: return "Railgun";
- case 7: return "Lightning Gun";
-#ifdef MISSIONPACK
- case 8: return "Nailgun";
- case 9: return "Chaingun";
- case 10: return "Proximity Launcher";
-#endif
- default: return "BFG10K";
- }
-}
-
-/*
-==================
-BotVisibleEnemies
-==================
-*/
-int BotVisibleEnemies(bot_state_t *bs) {
- float vis;
- int i;
- aas_entityinfo_t entinfo;
-
- for (i = 0; i < MAX_CLIENTS; i++) {
-
- if (i == bs->client) continue;
- //
- BotEntityInfo(i, &entinfo);
- //
- if (!entinfo.valid) continue;
- //if the enemy isn't dead and the enemy isn't the bot self
- if (EntityIsDead(&entinfo) || entinfo.number == bs->entitynum) continue;
- //if the enemy is invisible and not shooting
- if (EntityIsInvisible(&entinfo) && !EntityIsShooting(&entinfo)) {
- continue;
- }
- //if on the same team
- if (BotSameTeam(bs, i)) continue;
- //check if the enemy is visible
- vis = BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, i);
- if (vis > 0) return qtrue;
- }
- return qfalse;
-}
-
-/*
-==================
-BotValidChatPosition
-==================
-*/
-int BotValidChatPosition(bot_state_t *bs) {
- vec3_t point, start, end, mins, maxs;
- bsp_trace_t trace;
-
- //if the bot is dead all positions are valid
- if (BotIsDead(bs)) return qtrue;
- //never start chatting with a powerup
- if (bs->inventory[INVENTORY_QUAD] ||
- bs->inventory[INVENTORY_HASTE] ||
- bs->inventory[INVENTORY_INVISIBILITY] ||
- bs->inventory[INVENTORY_REGEN] ||
- bs->inventory[INVENTORY_FLIGHT]) return qfalse;
- //must be on the ground
- //if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) return qfalse;
- //do not chat if in lava or slime
- VectorCopy(bs->origin, point);
- point[2] -= 24;
- if (trap_PointContents(point,bs->entitynum) & (CONTENTS_LAVA|CONTENTS_SLIME)) return qfalse;
- //do not chat if under water
- VectorCopy(bs->origin, point);
- point[2] += 32;
- if (trap_PointContents(point,bs->entitynum) & MASK_WATER) return qfalse;
- //must be standing on the world entity
- VectorCopy(bs->origin, start);
- VectorCopy(bs->origin, end);
- start[2] += 1;
- end[2] -= 10;
- trap_AAS_PresenceTypeBoundingBox(PRESENCE_CROUCH, mins, maxs);
- BotAI_Trace(&trace, start, mins, maxs, end, bs->client, MASK_SOLID);
- if (trace.ent != ENTITYNUM_WORLD) return qfalse;
- //the bot is in a position where it can chat
- return qtrue;
-}
-
-/*
-==================
-BotChat_EnterGame
-==================
-*/
-int BotChat_EnterGame(bot_state_t *bs) {
- char name[32];
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- // don't chat in tournament mode
- if (gametype == GT_TOURNAMENT) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1);
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- }
- if (BotNumActivePlayers() <= 1) return qfalse;
- if (!BotValidChatPosition(bs)) return qfalse;
- BotAI_BotInitialChat(bs, "game_enter",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- NULL);
- bs->lastchat_time = FloatTime();
- bs->chatto = CHAT_ALL;
- return qtrue;
-}
-
-/*
-==================
-BotChat_ExitGame
-==================
-*/
-int BotChat_ExitGame(bot_state_t *bs) {
- char name[32];
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- // don't chat in tournament mode
- if (gametype == GT_TOURNAMENT) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1);
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- }
- if (BotNumActivePlayers() <= 1) return qfalse;
- //
- BotAI_BotInitialChat(bs, "game_exit",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- NULL);
- bs->lastchat_time = FloatTime();
- bs->chatto = CHAT_ALL;
- return qtrue;
-}
-
-/*
-==================
-BotChat_StartLevel
-==================
-*/
-int BotChat_StartLevel(bot_state_t *bs) {
- char name[32];
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (BotIsObserver(bs)) return qfalse;
- if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
- //don't chat in teamplay
- if (TeamPlayIsOn()) {
- trap_EA_Command(bs->client, "vtaunt");
- return qfalse;
- }
- // don't chat in tournament mode
- if (gametype == GT_TOURNAMENT) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- }
- if (BotNumActivePlayers() <= 1) return qfalse;
- BotAI_BotInitialChat(bs, "level_start",
- EasyClientName(bs->client, name, 32), // 0
- NULL);
- bs->lastchat_time = FloatTime();
- bs->chatto = CHAT_ALL;
- return qtrue;
-}
-
-/*
-==================
-BotChat_EndLevel
-==================
-*/
-int BotChat_EndLevel(bot_state_t *bs) {
- char name[32];
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (BotIsObserver(bs)) return qfalse;
- if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
- // teamplay
- if (TeamPlayIsOn())
- {
- if (BotIsFirstInRankings(bs)) {
- trap_EA_Command(bs->client, "vtaunt");
- }
- return qtrue;
- }
- // don't chat in tournament mode
- if (gametype == GT_TOURNAMENT) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- }
- if (BotNumActivePlayers() <= 1) return qfalse;
- //
- if (BotIsFirstInRankings(bs)) {
- BotAI_BotInitialChat(bs, "level_end_victory",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- "[invalid var]", // 2
- BotLastClientInRankings(), // 3
- BotMapTitle(), // 4
- NULL);
- }
- else if (BotIsLastInRankings(bs)) {
- BotAI_BotInitialChat(bs, "level_end_lose",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- BotFirstClientInRankings(), // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- NULL);
- }
- else {
- BotAI_BotInitialChat(bs, "level_end",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- BotFirstClientInRankings(), // 2
- BotLastClientInRankings(), // 3
- BotMapTitle(), // 4
- NULL);
- }
- bs->lastchat_time = FloatTime();
- bs->chatto = CHAT_ALL;
- return qtrue;
-}
-
-/*
-==================
-BotChat_Death
-==================
-*/
-int BotChat_Death(bot_state_t *bs) {
- char name[32];
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_DEATH, 0, 1);
- // don't chat in tournament mode
- if (gametype == GT_TOURNAMENT) return qfalse;
- //if fast chatting is off
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- }
- if (BotNumActivePlayers() <= 1) return qfalse;
- //
- if (bs->lastkilledby >= 0 && bs->lastkilledby < MAX_CLIENTS)
- EasyClientName(bs->lastkilledby, name, 32);
- else
- strcpy(name, "[world]");
- //
- if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledby)) {
- if (bs->lastkilledby == bs->client) return qfalse;
- BotAI_BotInitialChat(bs, "death_teammate", name, NULL);
- bs->chatto = CHAT_TEAM;
- }
- else
- {
- //teamplay
- if (TeamPlayIsOn()) {
- trap_EA_Command(bs->client, "vtaunt");
- return qtrue;
- }
- //
- if (bs->botdeathtype == MOD_WATER)
- BotAI_BotInitialChat(bs, "death_drown", BotRandomOpponentName(bs), NULL);
- else if (bs->botdeathtype == MOD_SLIME)
- BotAI_BotInitialChat(bs, "death_slime", BotRandomOpponentName(bs), NULL);
- else if (bs->botdeathtype == MOD_LAVA)
- BotAI_BotInitialChat(bs, "death_lava", BotRandomOpponentName(bs), NULL);
- else if (bs->botdeathtype == MOD_FALLING)
- BotAI_BotInitialChat(bs, "death_cratered", BotRandomOpponentName(bs), NULL);
- else if (bs->botsuicide || //all other suicides by own weapon
- bs->botdeathtype == MOD_CRUSH ||
- bs->botdeathtype == MOD_SUICIDE ||
- bs->botdeathtype == MOD_TARGET_LASER ||
- bs->botdeathtype == MOD_TRIGGER_HURT ||
- bs->botdeathtype == MOD_UNKNOWN)
- BotAI_BotInitialChat(bs, "death_suicide", BotRandomOpponentName(bs), NULL);
- else if (bs->botdeathtype == MOD_TELEFRAG)
- BotAI_BotInitialChat(bs, "death_telefrag", name, NULL);
-#ifdef MISSIONPACK
- else if (bs->botdeathtype == MOD_KAMIKAZE && trap_BotNumInitialChats(bs->cs, "death_kamikaze"))
- BotAI_BotInitialChat(bs, "death_kamikaze", name, NULL);
-#endif
- else {
- if ((bs->botdeathtype == MOD_GAUNTLET ||
- bs->botdeathtype == MOD_RAILGUN ||
- bs->botdeathtype == MOD_BFG ||
- bs->botdeathtype == MOD_BFG_SPLASH) && random() < 0.5) {
-
- if (bs->botdeathtype == MOD_GAUNTLET)
- BotAI_BotInitialChat(bs, "death_gauntlet",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- else if (bs->botdeathtype == MOD_RAILGUN)
- BotAI_BotInitialChat(bs, "death_rail",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- else
- BotAI_BotInitialChat(bs, "death_bfg",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- }
- //choose between insult and praise
- else if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) {
- BotAI_BotInitialChat(bs, "death_insult",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- }
- else {
- BotAI_BotInitialChat(bs, "death_praise",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- }
- }
- bs->chatto = CHAT_ALL;
- }
- bs->lastchat_time = FloatTime();
- return qtrue;
-}
-
-/*
-==================
-BotChat_Kill
-==================
-*/
-int BotChat_Kill(bot_state_t *bs) {
- char name[32];
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1);
- // don't chat in tournament mode
- if (gametype == GT_TOURNAMENT) return qfalse;
- //if fast chat is off
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- }
- if (bs->lastkilledplayer == bs->client) return qfalse;
- if (BotNumActivePlayers() <= 1) return qfalse;
- if (!BotValidChatPosition(bs)) return qfalse;
- //
- if (BotVisibleEnemies(bs)) return qfalse;
- //
- EasyClientName(bs->lastkilledplayer, name, 32);
- //
- bs->chatto = CHAT_ALL;
- if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledplayer)) {
- BotAI_BotInitialChat(bs, "kill_teammate", name, NULL);
- bs->chatto = CHAT_TEAM;
- }
- else
- {
- //don't chat in teamplay
- if (TeamPlayIsOn()) {
- trap_EA_Command(bs->client, "vtaunt");
- return qfalse; // don't wait
- }
- //
- if (bs->enemydeathtype == MOD_GAUNTLET) {
- BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL);
- }
- else if (bs->enemydeathtype == MOD_RAILGUN) {
- BotAI_BotInitialChat(bs, "kill_rail", name, NULL);
- }
- else if (bs->enemydeathtype == MOD_TELEFRAG) {
- BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);
- }
-#ifdef MISSIONPACK
- else if (bs->botdeathtype == MOD_KAMIKAZE && trap_BotNumInitialChats(bs->cs, "kill_kamikaze"))
- BotAI_BotInitialChat(bs, "kill_kamikaze", name, NULL);
-#endif
- //choose between insult and praise
- else if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) {
- BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
- }
- else {
- BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
- }
- }
- bs->lastchat_time = FloatTime();
- return qtrue;
-}
-
-/*
-==================
-BotChat_EnemySuicide
-==================
-*/
-int BotChat_EnemySuicide(bot_state_t *bs) {
- char name[32];
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
- if (BotNumActivePlayers() <= 1) return qfalse;
- //
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1);
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- // don't chat in tournament mode
- if (gametype == GT_TOURNAMENT) return qfalse;
- //if fast chat is off
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- }
- if (!BotValidChatPosition(bs)) return qfalse;
- //
- if (BotVisibleEnemies(bs)) return qfalse;
- //
- if (bs->enemy >= 0) EasyClientName(bs->enemy, name, 32);
- else strcpy(name, "");
- BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL);
- bs->lastchat_time = FloatTime();
- bs->chatto = CHAT_ALL;
- return qtrue;
-}
-
-/*
-==================
-BotChat_HitTalking
-==================
-*/
-int BotChat_HitTalking(bot_state_t *bs) {
- char name[32], *weap;
- int lasthurt_client;
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
- if (BotNumActivePlayers() <= 1) return qfalse;
- lasthurt_client = g_entities[bs->client].client->lasthurt_client;
- if (!lasthurt_client) return qfalse;
- if (lasthurt_client == bs->client) return qfalse;
- //
- if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;
- //
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITTALKING, 0, 1);
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- // don't chat in tournament mode
- if (gametype == GT_TOURNAMENT) return qfalse;
- //if fast chat is off
- if (!bot_fastchat.integer) {
- if (random() > rnd * 0.5) return qfalse;
- }
- if (!BotValidChatPosition(bs)) return qfalse;
- //
- ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
- weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client);
- //
- BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
- bs->lastchat_time = FloatTime();
- bs->chatto = CHAT_ALL;
- return qtrue;
-}
-
-/*
-==================
-BotChat_HitNoDeath
-==================
-*/
-int BotChat_HitNoDeath(bot_state_t *bs) {
- char name[32], *weap;
- float rnd;
- int lasthurt_client;
- aas_entityinfo_t entinfo;
-
- lasthurt_client = g_entities[bs->client].client->lasthurt_client;
- if (!lasthurt_client) return qfalse;
- if (lasthurt_client == bs->client) return qfalse;
- //
- if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;
- //
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
- if (BotNumActivePlayers() <= 1) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNODEATH, 0, 1);
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- // don't chat in tournament mode
- if (gametype == GT_TOURNAMENT) return qfalse;
- //if fast chat is off
- if (!bot_fastchat.integer) {
- if (random() > rnd * 0.5) return qfalse;
- }
- if (!BotValidChatPosition(bs)) return qfalse;
- //
- if (BotVisibleEnemies(bs)) return qfalse;
- //
- BotEntityInfo(bs->enemy, &entinfo);
- if (EntityIsShooting(&entinfo)) return qfalse;
- //
- ClientName(lasthurt_client, name, sizeof(name));
- weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_mod);
- //
- BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL);
- bs->lastchat_time = FloatTime();
- bs->chatto = CHAT_ALL;
- return qtrue;
-}
-
-/*
-==================
-BotChat_HitNoKill
-==================
-*/
-int BotChat_HitNoKill(bot_state_t *bs) {
- char name[32], *weap;
- float rnd;
- aas_entityinfo_t entinfo;
-
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
- if (BotNumActivePlayers() <= 1) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNOKILL, 0, 1);
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- // don't chat in tournament mode
- if (gametype == GT_TOURNAMENT) return qfalse;
- //if fast chat is off
- if (!bot_fastchat.integer) {
- if (random() > rnd * 0.5) return qfalse;
- }
- if (!BotValidChatPosition(bs)) return qfalse;
- //
- if (BotVisibleEnemies(bs)) return qfalse;
- //
- BotEntityInfo(bs->enemy, &entinfo);
- if (EntityIsShooting(&entinfo)) return qfalse;
- //
- ClientName(bs->enemy, name, sizeof(name));
- weap = BotWeaponNameForMeansOfDeath(g_entities[bs->enemy].client->lasthurt_mod);
- //
- BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
- bs->lastchat_time = FloatTime();
- bs->chatto = CHAT_ALL;
- return qtrue;
-}
-
-/*
-==================
-BotChat_Random
-==================
-*/
-int BotChat_Random(bot_state_t *bs) {
- float rnd;
- char name[32];
-
- if (bot_nochat.integer) return qfalse;
- if (BotIsObserver(bs)) return qfalse;
- if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
- // don't chat in tournament mode
- if (gametype == GT_TOURNAMENT) return qfalse;
- //don't chat when doing something important :)
- if (bs->ltgtype == LTG_TEAMHELP ||
- bs->ltgtype == LTG_TEAMACCOMPANY ||
- bs->ltgtype == LTG_RUSHBASE) return qfalse;
- //
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_RANDOM, 0, 1);
- if (random() > bs->thinktime * 0.1) return qfalse;
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- if (random() > 0.25) return qfalse;
- }
- if (BotNumActivePlayers() <= 1) return qfalse;
- //
- if (!BotValidChatPosition(bs)) return qfalse;
- //
- if (BotVisibleEnemies(bs)) return qfalse;
- //
- if (bs->lastkilledplayer == bs->client) {
- strcpy(name, BotRandomOpponentName(bs));
- }
- else {
- EasyClientName(bs->lastkilledplayer, name, sizeof(name));
- }
- if (TeamPlayIsOn()) {
- trap_EA_Command(bs->client, "vtaunt");
- return qfalse; // don't wait
- }
- //
- if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_MISC, 0, 1)) {
- BotAI_BotInitialChat(bs, "random_misc",
- BotRandomOpponentName(bs), // 0
- name, // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- BotRandomWeaponName(), // 5
- NULL);
- }
- else {
- BotAI_BotInitialChat(bs, "random_insult",
- BotRandomOpponentName(bs), // 0
- name, // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- BotRandomWeaponName(), // 5
- NULL);
- }
- bs->lastchat_time = FloatTime();
- bs->chatto = CHAT_ALL;
- return qtrue;
-}
-
-/*
-==================
-BotChatTime
-==================
-*/
-float BotChatTime(bot_state_t *bs) {
- int cpm;
-
- cpm = trap_Characteristic_BInteger(bs->character, CHARACTERISTIC_CHAT_CPM, 1, 4000);
-
- return 2.0; //(float) trap_BotChatLength(bs->cs) * 30 / cpm;
-}
-
-/*
-==================
-BotChatTest
-==================
-*/
-void BotChatTest(bot_state_t *bs) {
-
- char name[32];
- char *weap;
- int num, i;
-
- num = trap_BotNumInitialChats(bs->cs, "game_enter");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "game_enter",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "game_exit");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "game_exit",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "level_start");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "level_start",
- EasyClientName(bs->client, name, 32), // 0
- NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "level_end_victory");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "level_end_victory",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- BotFirstClientInRankings(), // 2
- BotLastClientInRankings(), // 3
- BotMapTitle(), // 4
- NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "level_end_lose");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "level_end_lose",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- BotFirstClientInRankings(), // 2
- BotLastClientInRankings(), // 3
- BotMapTitle(), // 4
- NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "level_end");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "level_end",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- BotFirstClientInRankings(), // 2
- BotLastClientInRankings(), // 3
- BotMapTitle(), // 4
- NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- EasyClientName(bs->lastkilledby, name, sizeof(name));
- num = trap_BotNumInitialChats(bs->cs, "death_drown");
- for (i = 0; i < num; i++)
- {
- //
- BotAI_BotInitialChat(bs, "death_drown", name, NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_slime");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_slime", name, NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_lava");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_lava", name, NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_cratered");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_cratered", name, NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_suicide");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_suicide", name, NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_telefrag");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_telefrag", name, NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_gauntlet");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_gauntlet",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_rail");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_rail",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_bfg");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_bfg",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_insult");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_insult",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_praise");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_praise",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- //
- EasyClientName(bs->lastkilledplayer, name, 32);
- //
- num = trap_BotNumInitialChats(bs->cs, "kill_gauntlet");
- for (i = 0; i < num; i++)
- {
- //
- BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "kill_rail");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "kill_rail", name, NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "kill_telefrag");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "kill_insult");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "kill_praise");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "enemy_suicide");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
- weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client);
- num = trap_BotNumInitialChats(bs->cs, "hit_talking");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "hit_nodeath");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "hit_nokill");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- //
- if (bs->lastkilledplayer == bs->client) {
- strcpy(name, BotRandomOpponentName(bs));
- }
- else {
- EasyClientName(bs->lastkilledplayer, name, sizeof(name));
- }
- //
- num = trap_BotNumInitialChats(bs->cs, "random_misc");
- for (i = 0; i < num; i++)
- {
- //
- BotAI_BotInitialChat(bs, "random_misc",
- BotRandomOpponentName(bs), // 0
- name, // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- BotRandomWeaponName(), // 5
- NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "random_insult");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "random_insult",
- BotRandomOpponentName(bs), // 0
- name, // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- BotRandomWeaponName(), // 5
- NULL);
- trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
- }
-}
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// + +/***************************************************************************** + * name: ai_chat.c + * + * desc: Quake3 bot AI + * + * $Archive: /MissionPack/code/game/ai_chat.c $ + * + *****************************************************************************/ + +#include "g_local.h" +#include "botlib.h" +#include "be_aas.h" +#include "be_ea.h" +#include "be_ai_char.h" +#include "be_ai_chat.h" +#include "be_ai_gen.h" +#include "be_ai_goal.h" +#include "be_ai_move.h" +#include "be_ai_weap.h" +// +#include "ai_main.h" +#include "ai_dmq3.h" +#include "ai_chat.h" +#include "ai_cmd.h" +#include "ai_dmnet.h" +// +#include "chars.h" //characteristics +#include "inv.h" //indexes into the inventory +#include "syn.h" //synonyms +#include "match.h" //string matching types and vars + +// for the voice chats +#ifdef MISSIONPACK // bk001205 +#include "../../ui/menudef.h" +#endif + +#define TIME_BETWEENCHATTING 25 + + +/* +================== +BotNumActivePlayers +================== +*/ +int BotNumActivePlayers(void) { + int i, num; + char buf[MAX_INFO_STRING]; + static int maxclients; + + if (!maxclients) + maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients"); + + num = 0; + for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { + trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); + //if no config string or no name + if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; + //skip spectators + if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; + // + num++; + } + return num; +} + +/* +================== +BotIsFirstInRankings +================== +*/ +int BotIsFirstInRankings(bot_state_t *bs) { + int i, score; + char buf[MAX_INFO_STRING]; + static int maxclients; + playerState_t ps; + + if (!maxclients) + maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients"); + + score = bs->cur_ps.persistant[PERS_SCORE]; + for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { + trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); + //if no config string or no name + if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; + //skip spectators + if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; + // + BotAI_GetClientState(i, &ps); + if (score < ps.persistant[PERS_SCORE]) return qfalse; + } + return qtrue; +} + +/* +================== +BotIsLastInRankings +================== +*/ +int BotIsLastInRankings(bot_state_t *bs) { + int i, score; + char buf[MAX_INFO_STRING]; + static int maxclients; + playerState_t ps; + + if (!maxclients) + maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients"); + + score = bs->cur_ps.persistant[PERS_SCORE]; + for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { + trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); + //if no config string or no name + if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; + //skip spectators + if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; + // + BotAI_GetClientState(i, &ps); + if (score > ps.persistant[PERS_SCORE]) return qfalse; + } + return qtrue; +} + +/* +================== +BotFirstClientInRankings +================== +*/ +char *BotFirstClientInRankings(void) { + int i, bestscore, bestclient; + char buf[MAX_INFO_STRING]; + static char name[32]; + static int maxclients; + playerState_t ps; + + if (!maxclients) + maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients"); + + bestscore = -999999; + bestclient = 0; + for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { + trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); + //if no config string or no name + if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; + //skip spectators + if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; + // + BotAI_GetClientState(i, &ps); + if (ps.persistant[PERS_SCORE] > bestscore) { + bestscore = ps.persistant[PERS_SCORE]; + bestclient = i; + } + } + EasyClientName(bestclient, name, 32); + return name; +} + +/* +================== +BotLastClientInRankings +================== +*/ +char *BotLastClientInRankings(void) { + int i, worstscore, bestclient; + char buf[MAX_INFO_STRING]; + static char name[32]; + static int maxclients; + playerState_t ps; + + if (!maxclients) + maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients"); + + worstscore = 999999; + bestclient = 0; + for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { + trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); + //if no config string or no name + if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; + //skip spectators + if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; + // + BotAI_GetClientState(i, &ps); + if (ps.persistant[PERS_SCORE] < worstscore) { + worstscore = ps.persistant[PERS_SCORE]; + bestclient = i; + } + } + EasyClientName(bestclient, name, 32); + return name; +} + +/* +================== +BotRandomOpponentName +================== +*/ +char *BotRandomOpponentName(bot_state_t *bs) { + int i, count; + char buf[MAX_INFO_STRING]; + int opponents[MAX_CLIENTS], numopponents; + static int maxclients; + static char name[32]; + + if (!maxclients) + maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients"); + + numopponents = 0; + opponents[0] = 0; + for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { + if (i == bs->client) continue; + // + trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); + //if no config string or no name + if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; + //skip spectators + if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; + //skip team mates + if (BotSameTeam(bs, i)) continue; + // + opponents[numopponents] = i; + numopponents++; + } + count = random() * numopponents; + for (i = 0; i < numopponents; i++) { + count--; + if (count <= 0) { + EasyClientName(opponents[i], name, sizeof(name)); + return name; + } + } + EasyClientName(opponents[0], name, sizeof(name)); + return name; +} + +/* +================== +BotMapTitle +================== +*/ + +char *BotMapTitle(void) { + char info[1024]; + static char mapname[128]; + + trap_GetServerinfo(info, sizeof(info)); + + strncpy(mapname, Info_ValueForKey( info, "mapname" ), sizeof(mapname)-1); + mapname[sizeof(mapname)-1] = '\0'; + + return mapname; +} + + +/* +================== +BotWeaponNameForMeansOfDeath +================== +*/ + +char *BotWeaponNameForMeansOfDeath(int mod) { + switch(mod) { + case MOD_SHOTGUN: return "Shotgun"; + case MOD_GAUNTLET: return "Gauntlet"; + case MOD_MACHINEGUN: return "Machinegun"; + case MOD_GRENADE: + case MOD_GRENADE_SPLASH: return "Grenade Launcher"; + case MOD_ROCKET: + case MOD_ROCKET_SPLASH: return "Rocket Launcher"; + case MOD_PLASMA: + case MOD_PLASMA_SPLASH: return "Plasmagun"; + case MOD_RAILGUN: return "Railgun"; + case MOD_LIGHTNING: return "Lightning Gun"; + case MOD_BFG: + case MOD_BFG_SPLASH: return "BFG10K"; +#ifdef MISSIONPACK + case MOD_NAIL: return "Nailgun"; + case MOD_CHAINGUN: return "Chaingun"; + case MOD_PROXIMITY_MINE: return "Proximity Launcher"; + case MOD_KAMIKAZE: return "Kamikaze"; + case MOD_JUICED: return "Prox mine"; +#endif + case MOD_GRAPPLE: return "Grapple"; + default: return "[unknown weapon]"; + } +} + +/* +================== +BotRandomWeaponName +================== +*/ +char *BotRandomWeaponName(void) { + int rnd; + +#ifdef MISSIONPACK + rnd = random() * 11.9; +#else + rnd = random() * 8.9; +#endif + switch(rnd) { + case 0: return "Gauntlet"; + case 1: return "Shotgun"; + case 2: return "Machinegun"; + case 3: return "Grenade Launcher"; + case 4: return "Rocket Launcher"; + case 5: return "Plasmagun"; + case 6: return "Railgun"; + case 7: return "Lightning Gun"; +#ifdef MISSIONPACK + case 8: return "Nailgun"; + case 9: return "Chaingun"; + case 10: return "Proximity Launcher"; +#endif + default: return "BFG10K"; + } +} + +/* +================== +BotVisibleEnemies +================== +*/ +int BotVisibleEnemies(bot_state_t *bs) { + float vis; + int i; + aas_entityinfo_t entinfo; + + for (i = 0; i < MAX_CLIENTS; i++) { + + if (i == bs->client) continue; + // + BotEntityInfo(i, &entinfo); + // + if (!entinfo.valid) continue; + //if the enemy isn't dead and the enemy isn't the bot self + if (EntityIsDead(&entinfo) || entinfo.number == bs->entitynum) continue; + //if the enemy is invisible and not shooting + if (EntityIsInvisible(&entinfo) && !EntityIsShooting(&entinfo)) { + continue; + } + //if on the same team + if (BotSameTeam(bs, i)) continue; + //check if the enemy is visible + vis = BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, i); + if (vis > 0) return qtrue; + } + return qfalse; +} + +/* +================== +BotValidChatPosition +================== +*/ +int BotValidChatPosition(bot_state_t *bs) { + vec3_t point, start, end, mins, maxs; + bsp_trace_t trace; + + //if the bot is dead all positions are valid + if (BotIsDead(bs)) return qtrue; + //never start chatting with a powerup + if (bs->inventory[INVENTORY_QUAD] || + bs->inventory[INVENTORY_HASTE] || + bs->inventory[INVENTORY_INVISIBILITY] || + bs->inventory[INVENTORY_REGEN] || + bs->inventory[INVENTORY_FLIGHT]) return qfalse; + //must be on the ground + //if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) return qfalse; + //do not chat if in lava or slime + VectorCopy(bs->origin, point); + point[2] -= 24; + if (trap_PointContents(point,bs->entitynum) & (CONTENTS_LAVA|CONTENTS_SLIME)) return qfalse; + //do not chat if under water + VectorCopy(bs->origin, point); + point[2] += 32; + if (trap_PointContents(point,bs->entitynum) & MASK_WATER) return qfalse; + //must be standing on the world entity + VectorCopy(bs->origin, start); + VectorCopy(bs->origin, end); + start[2] += 1; + end[2] -= 10; + trap_AAS_PresenceTypeBoundingBox(PRESENCE_CROUCH, mins, maxs); + BotAI_Trace(&trace, start, mins, maxs, end, bs->client, MASK_SOLID); + if (trace.ent != ENTITYNUM_WORLD) return qfalse; + //the bot is in a position where it can chat + return qtrue; +} + +/* +================== +BotChat_EnterGame +================== +*/ +int BotChat_EnterGame(bot_state_t *bs) { + char name[32]; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + //don't chat in teamplay + if (TeamPlayIsOn()) return qfalse; + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1); + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + } + if (BotNumActivePlayers() <= 1) return qfalse; + if (!BotValidChatPosition(bs)) return qfalse; + BotAI_BotInitialChat(bs, "game_enter", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + NULL); + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_ExitGame +================== +*/ +int BotChat_ExitGame(bot_state_t *bs) { + char name[32]; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + //don't chat in teamplay + if (TeamPlayIsOn()) return qfalse; + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1); + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + } + if (BotNumActivePlayers() <= 1) return qfalse; + // + BotAI_BotInitialChat(bs, "game_exit", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + NULL); + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_StartLevel +================== +*/ +int BotChat_StartLevel(bot_state_t *bs) { + char name[32]; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (BotIsObserver(bs)) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + //don't chat in teamplay + if (TeamPlayIsOn()) { + trap_EA_Command(bs->client, "vtaunt"); + return qfalse; + } + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1); + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + } + if (BotNumActivePlayers() <= 1) return qfalse; + BotAI_BotInitialChat(bs, "level_start", + EasyClientName(bs->client, name, 32), // 0 + NULL); + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_EndLevel +================== +*/ +int BotChat_EndLevel(bot_state_t *bs) { + char name[32]; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (BotIsObserver(bs)) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + // teamplay + if (TeamPlayIsOn()) + { + if (BotIsFirstInRankings(bs)) { + trap_EA_Command(bs->client, "vtaunt"); + } + return qtrue; + } + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1); + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + } + if (BotNumActivePlayers() <= 1) return qfalse; + // + if (BotIsFirstInRankings(bs)) { + BotAI_BotInitialChat(bs, "level_end_victory", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + "[invalid var]", // 2 + BotLastClientInRankings(), // 3 + BotMapTitle(), // 4 + NULL); + } + else if (BotIsLastInRankings(bs)) { + BotAI_BotInitialChat(bs, "level_end_lose", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + BotFirstClientInRankings(), // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + NULL); + } + else { + BotAI_BotInitialChat(bs, "level_end", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + BotFirstClientInRankings(), // 2 + BotLastClientInRankings(), // 3 + BotMapTitle(), // 4 + NULL); + } + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_Death +================== +*/ +int BotChat_Death(bot_state_t *bs) { + char name[32]; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_DEATH, 0, 1); + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + //if fast chatting is off + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + } + if (BotNumActivePlayers() <= 1) return qfalse; + // + if (bs->lastkilledby >= 0 && bs->lastkilledby < MAX_CLIENTS) + EasyClientName(bs->lastkilledby, name, 32); + else + strcpy(name, "[world]"); + // + if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledby)) { + if (bs->lastkilledby == bs->client) return qfalse; + BotAI_BotInitialChat(bs, "death_teammate", name, NULL); + bs->chatto = CHAT_TEAM; + } + else + { + //teamplay + if (TeamPlayIsOn()) { + trap_EA_Command(bs->client, "vtaunt"); + return qtrue; + } + // + if (bs->botdeathtype == MOD_WATER) + BotAI_BotInitialChat(bs, "death_drown", BotRandomOpponentName(bs), NULL); + else if (bs->botdeathtype == MOD_SLIME) + BotAI_BotInitialChat(bs, "death_slime", BotRandomOpponentName(bs), NULL); + else if (bs->botdeathtype == MOD_LAVA) + BotAI_BotInitialChat(bs, "death_lava", BotRandomOpponentName(bs), NULL); + else if (bs->botdeathtype == MOD_FALLING) + BotAI_BotInitialChat(bs, "death_cratered", BotRandomOpponentName(bs), NULL); + else if (bs->botsuicide || //all other suicides by own weapon + bs->botdeathtype == MOD_CRUSH || + bs->botdeathtype == MOD_SUICIDE || + bs->botdeathtype == MOD_TARGET_LASER || + bs->botdeathtype == MOD_TRIGGER_HURT || + bs->botdeathtype == MOD_UNKNOWN) + BotAI_BotInitialChat(bs, "death_suicide", BotRandomOpponentName(bs), NULL); + else if (bs->botdeathtype == MOD_TELEFRAG) + BotAI_BotInitialChat(bs, "death_telefrag", name, NULL); +#ifdef MISSIONPACK + else if (bs->botdeathtype == MOD_KAMIKAZE && trap_BotNumInitialChats(bs->cs, "death_kamikaze")) + BotAI_BotInitialChat(bs, "death_kamikaze", name, NULL); +#endif + else { + if ((bs->botdeathtype == MOD_GAUNTLET || + bs->botdeathtype == MOD_RAILGUN || + bs->botdeathtype == MOD_BFG || + bs->botdeathtype == MOD_BFG_SPLASH) && random() < 0.5) { + + if (bs->botdeathtype == MOD_GAUNTLET) + BotAI_BotInitialChat(bs, "death_gauntlet", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + else if (bs->botdeathtype == MOD_RAILGUN) + BotAI_BotInitialChat(bs, "death_rail", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + else + BotAI_BotInitialChat(bs, "death_bfg", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + } + //choose between insult and praise + else if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) { + BotAI_BotInitialChat(bs, "death_insult", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + } + else { + BotAI_BotInitialChat(bs, "death_praise", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + } + } + bs->chatto = CHAT_ALL; + } + bs->lastchat_time = FloatTime(); + return qtrue; +} + +/* +================== +BotChat_Kill +================== +*/ +int BotChat_Kill(bot_state_t *bs) { + char name[32]; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1); + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + //if fast chat is off + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + } + if (bs->lastkilledplayer == bs->client) return qfalse; + if (BotNumActivePlayers() <= 1) return qfalse; + if (!BotValidChatPosition(bs)) return qfalse; + // + if (BotVisibleEnemies(bs)) return qfalse; + // + EasyClientName(bs->lastkilledplayer, name, 32); + // + bs->chatto = CHAT_ALL; + if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledplayer)) { + BotAI_BotInitialChat(bs, "kill_teammate", name, NULL); + bs->chatto = CHAT_TEAM; + } + else + { + //don't chat in teamplay + if (TeamPlayIsOn()) { + trap_EA_Command(bs->client, "vtaunt"); + return qfalse; // don't wait + } + // + if (bs->enemydeathtype == MOD_GAUNTLET) { + BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL); + } + else if (bs->enemydeathtype == MOD_RAILGUN) { + BotAI_BotInitialChat(bs, "kill_rail", name, NULL); + } + else if (bs->enemydeathtype == MOD_TELEFRAG) { + BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL); + } +#ifdef MISSIONPACK + else if (bs->botdeathtype == MOD_KAMIKAZE && trap_BotNumInitialChats(bs->cs, "kill_kamikaze")) + BotAI_BotInitialChat(bs, "kill_kamikaze", name, NULL); +#endif + //choose between insult and praise + else if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) { + BotAI_BotInitialChat(bs, "kill_insult", name, NULL); + } + else { + BotAI_BotInitialChat(bs, "kill_praise", name, NULL); + } + } + bs->lastchat_time = FloatTime(); + return qtrue; +} + +/* +================== +BotChat_EnemySuicide +================== +*/ +int BotChat_EnemySuicide(bot_state_t *bs) { + char name[32]; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + if (BotNumActivePlayers() <= 1) return qfalse; + // + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1); + //don't chat in teamplay + if (TeamPlayIsOn()) return qfalse; + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + //if fast chat is off + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + } + if (!BotValidChatPosition(bs)) return qfalse; + // + if (BotVisibleEnemies(bs)) return qfalse; + // + if (bs->enemy >= 0) EasyClientName(bs->enemy, name, 32); + else strcpy(name, ""); + BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL); + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_HitTalking +================== +*/ +int BotChat_HitTalking(bot_state_t *bs) { + char name[32], *weap; + int lasthurt_client; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + if (BotNumActivePlayers() <= 1) return qfalse; + lasthurt_client = g_entities[bs->client].client->lasthurt_client; + if (!lasthurt_client) return qfalse; + if (lasthurt_client == bs->client) return qfalse; + // + if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse; + // + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITTALKING, 0, 1); + //don't chat in teamplay + if (TeamPlayIsOn()) return qfalse; + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + //if fast chat is off + if (!bot_fastchat.integer) { + if (random() > rnd * 0.5) return qfalse; + } + if (!BotValidChatPosition(bs)) return qfalse; + // + ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name)); + weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client); + // + BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL); + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_HitNoDeath +================== +*/ +int BotChat_HitNoDeath(bot_state_t *bs) { + char name[32], *weap; + float rnd; + int lasthurt_client; + aas_entityinfo_t entinfo; + + lasthurt_client = g_entities[bs->client].client->lasthurt_client; + if (!lasthurt_client) return qfalse; + if (lasthurt_client == bs->client) return qfalse; + // + if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse; + // + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + if (BotNumActivePlayers() <= 1) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNODEATH, 0, 1); + //don't chat in teamplay + if (TeamPlayIsOn()) return qfalse; + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + //if fast chat is off + if (!bot_fastchat.integer) { + if (random() > rnd * 0.5) return qfalse; + } + if (!BotValidChatPosition(bs)) return qfalse; + // + if (BotVisibleEnemies(bs)) return qfalse; + // + BotEntityInfo(bs->enemy, &entinfo); + if (EntityIsShooting(&entinfo)) return qfalse; + // + ClientName(lasthurt_client, name, sizeof(name)); + weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_mod); + // + BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL); + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_HitNoKill +================== +*/ +int BotChat_HitNoKill(bot_state_t *bs) { + char name[32], *weap; + float rnd; + aas_entityinfo_t entinfo; + + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + if (BotNumActivePlayers() <= 1) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNOKILL, 0, 1); + //don't chat in teamplay + if (TeamPlayIsOn()) return qfalse; + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + //if fast chat is off + if (!bot_fastchat.integer) { + if (random() > rnd * 0.5) return qfalse; + } + if (!BotValidChatPosition(bs)) return qfalse; + // + if (BotVisibleEnemies(bs)) return qfalse; + // + BotEntityInfo(bs->enemy, &entinfo); + if (EntityIsShooting(&entinfo)) return qfalse; + // + ClientName(bs->enemy, name, sizeof(name)); + weap = BotWeaponNameForMeansOfDeath(g_entities[bs->enemy].client->lasthurt_mod); + // + BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL); + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_Random +================== +*/ +int BotChat_Random(bot_state_t *bs) { + float rnd; + char name[32]; + + if (bot_nochat.integer) return qfalse; + if (BotIsObserver(bs)) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + //don't chat when doing something important :) + if (bs->ltgtype == LTG_TEAMHELP || + bs->ltgtype == LTG_TEAMACCOMPANY || + bs->ltgtype == LTG_RUSHBASE) return qfalse; + // + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_RANDOM, 0, 1); + if (random() > bs->thinktime * 0.1) return qfalse; + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + if (random() > 0.25) return qfalse; + } + if (BotNumActivePlayers() <= 1) return qfalse; + // + if (!BotValidChatPosition(bs)) return qfalse; + // + if (BotVisibleEnemies(bs)) return qfalse; + // + if (bs->lastkilledplayer == bs->client) { + strcpy(name, BotRandomOpponentName(bs)); + } + else { + EasyClientName(bs->lastkilledplayer, name, sizeof(name)); + } + if (TeamPlayIsOn()) { + trap_EA_Command(bs->client, "vtaunt"); + return qfalse; // don't wait + } + // + if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_MISC, 0, 1)) { + BotAI_BotInitialChat(bs, "random_misc", + BotRandomOpponentName(bs), // 0 + name, // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + BotRandomWeaponName(), // 5 + NULL); + } + else { + BotAI_BotInitialChat(bs, "random_insult", + BotRandomOpponentName(bs), // 0 + name, // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + BotRandomWeaponName(), // 5 + NULL); + } + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChatTime +================== +*/ +float BotChatTime(bot_state_t *bs) { + int cpm; + + cpm = trap_Characteristic_BInteger(bs->character, CHARACTERISTIC_CHAT_CPM, 1, 4000); + + return 2.0; //(float) trap_BotChatLength(bs->cs) * 30 / cpm; +} + +/* +================== +BotChatTest +================== +*/ +void BotChatTest(bot_state_t *bs) { + + char name[32]; + char *weap; + int num, i; + + num = trap_BotNumInitialChats(bs->cs, "game_enter"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "game_enter", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "game_exit"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "game_exit", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "level_start"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "level_start", + EasyClientName(bs->client, name, 32), // 0 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "level_end_victory"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "level_end_victory", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + BotFirstClientInRankings(), // 2 + BotLastClientInRankings(), // 3 + BotMapTitle(), // 4 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "level_end_lose"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "level_end_lose", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + BotFirstClientInRankings(), // 2 + BotLastClientInRankings(), // 3 + BotMapTitle(), // 4 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "level_end"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "level_end", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + BotFirstClientInRankings(), // 2 + BotLastClientInRankings(), // 3 + BotMapTitle(), // 4 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + EasyClientName(bs->lastkilledby, name, sizeof(name)); + num = trap_BotNumInitialChats(bs->cs, "death_drown"); + for (i = 0; i < num; i++) + { + // + BotAI_BotInitialChat(bs, "death_drown", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_slime"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_slime", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_lava"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_lava", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_cratered"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_cratered", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_suicide"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_suicide", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_telefrag"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_telefrag", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_gauntlet"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_gauntlet", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_rail"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_rail", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_bfg"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_bfg", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_insult"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_insult", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_praise"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_praise", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + // + EasyClientName(bs->lastkilledplayer, name, 32); + // + num = trap_BotNumInitialChats(bs->cs, "kill_gauntlet"); + for (i = 0; i < num; i++) + { + // + BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "kill_rail"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "kill_rail", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "kill_telefrag"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "kill_insult"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "kill_insult", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "kill_praise"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "kill_praise", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "enemy_suicide"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name)); + weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client); + num = trap_BotNumInitialChats(bs->cs, "hit_talking"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "hit_nodeath"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "hit_nokill"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + // + if (bs->lastkilledplayer == bs->client) { + strcpy(name, BotRandomOpponentName(bs)); + } + else { + EasyClientName(bs->lastkilledplayer, name, sizeof(name)); + } + // + num = trap_BotNumInitialChats(bs->cs, "random_misc"); + for (i = 0; i < num; i++) + { + // + BotAI_BotInitialChat(bs, "random_misc", + BotRandomOpponentName(bs), // 0 + name, // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + BotRandomWeaponName(), // 5 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "random_insult"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "random_insult", + BotRandomOpponentName(bs), // 0 + name, // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + BotRandomWeaponName(), // 5 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } +} |