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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-24 01:26:51 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-24 01:26:51 +0000
commitfbe63afdd0785b5a5813453800a581c166112328 (patch)
tree1ea6e81feef4917b379a9b7ac0d33fb02f381482 /code/client
parent4bfc084c4974ecff94e273a7608ebc38f1c046ab (diff)
downloadioquake3-aero-fbe63afdd0785b5a5813453800a581c166112328.tar.gz
ioquake3-aero-fbe63afdd0785b5a5813453800a581c166112328.zip
* Removed the redundant "sound system is muted" message
* Moved printing of desired audiospec to before SDL_OpenAudio * When the computed value for samples is not a power of 2, now pick the smallest power of 2 greater rather than the largest power of 2 smaller git-svn-id: svn://svn.icculus.org/quake3/trunk@102 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client')
-rw-r--r--code/client/snd_dma.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/code/client/snd_dma.c b/code/client/snd_dma.c
index ad027c0..758f988 100644
--- a/code/client/snd_dma.c
+++ b/code/client/snd_dma.c
@@ -109,10 +109,6 @@ void S_SoundInfo_f(void) {
if (!s_soundStarted) {
Com_Printf ("sound system not started\n");
} else {
- if ( s_soundMuted ) {
- Com_Printf ("sound system is muted\n");
- }
-
Com_Printf("%5d stereo\n", dma.channels - 1);
Com_Printf("%5d samples\n", dma.samples);
Com_Printf("%5d samplebits\n", dma.samplebits);