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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 18:58:14 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 18:58:14 +0000
commit38baaa2274a458f03f576dea5a6d3cd9e25f8063 (patch)
tree64500262c0756817893a96b4d6556e6a31d2ce8f /code/client/snd_main.c
parentc37663e2d7c564e85af9d17afed0ee1dd283bfb5 (diff)
downloadioquake3-aero-38baaa2274a458f03f576dea5a6d3cd9e25f8063.tar.gz
ioquake3-aero-38baaa2274a458f03f576dea5a6d3cd9e25f8063.zip
* OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>
+ An abstract codec system, simplifying support for new formats + Changes versus BlackAura's patch: o Consolidated the OpenAL parts into one file o Changed the function naming scheme to more closely resemble Q3 o Changed the interface to fall back on the "base" sound system if loading OpenAL fails + This is enabled on Linux and MinGW for now, but should work on the other *nixs with appropriate additions to the Makefile + NOT enabled on OS X or MSVC Windows builds + Probably breaks the Windows build again * Retabulated sdl_snd.c and made the messages less verbose since there do not seem to be many having problems with SDL sound now git-svn-id: svn://svn.icculus.org/quake3/trunk@343 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/snd_main.c')
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diff --git a/code/client/snd_main.c b/code/client/snd_main.c
new file mode 100644
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@@ -0,0 +1,433 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "client.h"
+#include "snd_codec.h"
+#include "snd_local.h"
+#include "snd_public.h"
+
+cvar_t *s_volume;
+cvar_t *s_musicVolume;
+cvar_t *s_doppler;
+
+static soundInterface_t si;
+
+/*
+=================
+S_ValidateInterface
+=================
+*/
+static qboolean S_ValidSoundInterface( soundInterface_t *si )
+{
+ if( !si->Shutdown ) return qfalse;
+ if( !si->StartSound ) return qfalse;
+ if( !si->StartLocalSound ) return qfalse;
+ if( !si->StartBackgroundTrack ) return qfalse;
+ if( !si->StopBackgroundTrack ) return qfalse;
+ if( !si->RawSamples ) return qfalse;
+ if( !si->StopAllSounds ) return qfalse;
+ if( !si->ClearLoopingSounds ) return qfalse;
+ if( !si->AddLoopingSound ) return qfalse;
+ if( !si->AddRealLoopingSound ) return qfalse;
+ if( !si->StopLoopingSound ) return qfalse;
+ if( !si->Respatialize ) return qfalse;
+ if( !si->UpdateEntityPosition ) return qfalse;
+ if( !si->Update ) return qfalse;
+ if( !si->DisableSounds ) return qfalse;
+ if( !si->BeginRegistration ) return qfalse;
+ if( !si->RegisterSound ) return qfalse;
+ if( !si->ClearSoundBuffer ) return qfalse;
+ if( !si->SoundInfo ) return qfalse;
+ if( !si->SoundList ) return qfalse;
+
+ return qtrue;
+}
+
+/*
+=================
+S_StartSound
+=================
+*/
+void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx )
+{
+ if( si.StartSound ) {
+ si.StartSound( origin, entnum, entchannel, sfx );
+ }
+}
+
+/*
+=================
+S_StartLocalSound
+=================
+*/
+void S_StartLocalSound( sfxHandle_t sfx, int channelNum )
+{
+ if( si.StartLocalSound ) {
+ si.StartLocalSound( sfx, channelNum );
+ }
+}
+
+/*
+=================
+S_StartBackgroundTrack
+=================
+*/
+void S_StartBackgroundTrack( const char *intro, const char *loop )
+{
+ if( si.StartBackgroundTrack ) {
+ si.StartBackgroundTrack( intro, loop );
+ }
+}
+
+/*
+=================
+S_StopBackgroundTrack
+=================
+*/
+void S_StopBackgroundTrack( void )
+{
+ if( si.StopBackgroundTrack ) {
+ si.StopBackgroundTrack( );
+ }
+}
+
+/*
+=================
+S_RawSamples
+=================
+*/
+void S_RawSamples (int samples, int rate, int width, int channels,
+ const byte *data, float volume)
+{
+ if( si.RawSamples ) {
+ si.RawSamples( samples, rate, width, channels, data, volume );
+ }
+}
+
+/*
+=================
+S_StopAllSounds
+=================
+*/
+void S_StopAllSounds( void )
+{
+ if( si.StopAllSounds ) {
+ si.StopAllSounds( );
+ }
+}
+
+/*
+=================
+S_ClearLoopingSounds
+=================
+*/
+void S_ClearLoopingSounds( qboolean killall )
+{
+ if( si.ClearLoopingSounds ) {
+ si.ClearLoopingSounds( killall );
+ }
+}
+
+/*
+=================
+S_AddLoopingSound
+=================
+*/
+void S_AddLoopingSound( int entityNum, const vec3_t origin,
+ const vec3_t velocity, sfxHandle_t sfx )
+{
+ if( si.AddLoopingSound ) {
+ si.AddLoopingSound( entityNum, origin, velocity, sfx );
+ }
+}
+
+/*
+=================
+S_AddRealLoopingSound
+=================
+*/
+void S_AddRealLoopingSound( int entityNum, const vec3_t origin,
+ const vec3_t velocity, sfxHandle_t sfx )
+{
+ if( si.AddRealLoopingSound ) {
+ si.AddRealLoopingSound( entityNum, origin, velocity, sfx );
+ }
+}
+
+/*
+=================
+S_StopLoopingSound
+=================
+*/
+void S_StopLoopingSound( int entityNum )
+{
+ if( si.StopLoopingSound ) {
+ si.StopLoopingSound( entityNum );
+ }
+}
+
+/*
+=================
+S_Respatialize
+=================
+*/
+void S_Respatialize( int entityNum, const vec3_t origin,
+ vec3_t axis[3], int inwater )
+{
+ if( si.Respatialize ) {
+ si.Respatialize( entityNum, origin, axis, inwater );
+ }
+}
+
+/*
+=================
+S_UpdateEntityPosition
+=================
+*/
+void S_UpdateEntityPosition( int entityNum, const vec3_t origin )
+{
+ if( si.UpdateEntityPosition ) {
+ si.UpdateEntityPosition( entityNum, origin );
+ }
+}
+
+/*
+=================
+S_Update
+=================
+*/
+void S_Update( void )
+{
+ if( si.Update ) {
+ si.Update( );
+ }
+}
+
+/*
+=================
+S_DisableSounds
+=================
+*/
+void S_DisableSounds( void )
+{
+ if( si.DisableSounds ) {
+ si.DisableSounds( );
+ }
+}
+
+/*
+=================
+S_BeginRegistration
+=================
+*/
+void S_BeginRegistration( void )
+{
+ if( si.BeginRegistration ) {
+ si.BeginRegistration( );
+ }
+}
+
+/*
+=================
+S_RegisterSound
+=================
+*/
+sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed )
+{
+ if( si.RegisterSound ) {
+ return si.RegisterSound( sample, compressed );
+ } else {
+ return 0;
+ }
+}
+
+/*
+=================
+S_ClearSoundBuffer
+=================
+*/
+void S_ClearSoundBuffer( void )
+{
+ if( si.ClearSoundBuffer ) {
+ si.ClearSoundBuffer( );
+ }
+}
+
+/*
+=================
+S_SoundInfo
+=================
+*/
+void S_SoundInfo( void )
+{
+ if( si.SoundInfo ) {
+ si.SoundInfo( );
+ }
+}
+
+/*
+=================
+S_SoundList
+=================
+*/
+void S_SoundList( void )
+{
+ if( si.SoundList ) {
+ si.SoundList( );
+ }
+}
+
+//=============================================================================
+
+/*
+=================
+S_Play_f
+=================
+*/
+void S_Play_f( void ) {
+ int i;
+ sfxHandle_t h;
+ char name[256];
+
+ if( !si.RegisterSound || !si.StartLocalSound ) {
+ return;
+ }
+
+ i = 1;
+ while ( i<Cmd_Argc() ) {
+ if ( !Q_strrchr(Cmd_Argv(i), '.') ) {
+ Com_sprintf( name, sizeof(name), "%s.wav", Cmd_Argv(1) );
+ } else {
+ Q_strncpyz( name, Cmd_Argv(i), sizeof(name) );
+ }
+ h = si.RegisterSound( name, qfalse );
+ if( h ) {
+ si.StartLocalSound( h, CHAN_LOCAL_SOUND );
+ }
+ i++;
+ }
+}
+
+/*
+=================
+S_Music_f
+=================
+*/
+void S_Music_f( void ) {
+ int c;
+
+ if( !si.StartBackgroundTrack ) {
+ return;
+ }
+
+ c = Cmd_Argc();
+
+ if ( c == 2 ) {
+ si.StartBackgroundTrack( Cmd_Argv(1), NULL );
+ } else if ( c == 3 ) {
+ si.StartBackgroundTrack( Cmd_Argv(1), Cmd_Argv(2) );
+ } else {
+ Com_Printf ("music <musicfile> [loopfile]\n");
+ return;
+ }
+
+}
+
+//=============================================================================
+
+/*
+=================
+S_Init
+=================
+*/
+void S_Init( void )
+{
+ cvar_t *cv;
+ qboolean started = qfalse;
+
+ Com_Printf( "------ Initializing Sound ------\n" );
+
+ s_volume = Cvar_Get( "s_volume", "0.8", CVAR_ARCHIVE );
+ s_musicVolume = Cvar_Get( "s_musicvolume", "0.25", CVAR_ARCHIVE );
+ s_doppler = Cvar_Get( "s_doppler", "1", CVAR_ARCHIVE );
+
+ cv = Cvar_Get( "s_initsound", "1", 0 );
+ if( !cv->integer ) {
+ Com_Printf( "Sound disabled.\n" );
+ } else {
+
+ S_CodecInit( );
+
+ Cmd_AddCommand( "play", S_Play_f );
+ Cmd_AddCommand( "music", S_Music_f );
+ Cmd_AddCommand( "s_list", S_SoundList );
+ Cmd_AddCommand( "s_stop", S_StopAllSounds );
+ Cmd_AddCommand( "s_info", S_SoundInfo );
+
+ cv = Cvar_Get( "s_useOpenAL", "1", CVAR_ARCHIVE );
+ if( cv->integer ) {
+ //OpenAL
+ started = S_AL_Init( &si );
+ }
+
+ if( !started ) {
+ started = S_Base_Init( &si );
+ }
+
+ if( started ) {
+ if( !S_ValidSoundInterface( &si ) ) {
+ Com_Error( ERR_FATAL, "Sound interface invalid." );
+ }
+
+ S_SoundInfo( );
+ Com_Printf( "Sound intialization successful.\n" );
+ } else {
+ Com_Printf( "Sound intialization failed.\n" );
+ }
+ }
+
+ Com_Printf( "--------------------------------\n");
+}
+
+/*
+=================
+S_Shutdown
+=================
+*/
+void S_Shutdown( void )
+{
+ if( si.Shutdown ) {
+ si.Shutdown( );
+ }
+
+ Com_Memset( &si, 0, sizeof( soundInterface_t ) );
+
+ Cmd_RemoveCommand( "play" );
+ Cmd_RemoveCommand( "music");
+ Cmd_RemoveCommand( "s_list" );
+ Cmd_RemoveCommand( "s_stop" );
+ Cmd_RemoveCommand( "s_info" );
+
+ S_CodecShutdown( );
+}
+