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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-04-10 15:37:25 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-04-10 15:37:25 +0000
commitce41605441c55110aa523250987b50235261a6f6 (patch)
tree9a71b593f93e5ba817a94d40a3a04c0ec379b3d4 /code/client/client.h
parent92f7f50f61dffdfa44d4908f7dc662eee9eedcdf (diff)
downloadioquake3-aero-ce41605441c55110aa523250987b50235261a6f6.tar.gz
ioquake3-aero-ce41605441c55110aa523250987b50235261a6f6.zip
Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1309 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/client.h')
-rw-r--r--code/client/client.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/code/client/client.h b/code/client/client.h
index b68b518..7a0bd53 100644
--- a/code/client/client.h
+++ b/code/client/client.h
@@ -409,7 +409,9 @@ int CL_GetPingQueueCount( void );
void CL_ShutdownRef( void );
void CL_InitRef( void );
+#ifndef STANDALONE
qboolean CL_CDKeyValidate( const char *key, const char *checksum );
+#endif
int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen );
qboolean CL_CheckPaused(void);