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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-28 22:05:34 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-28 22:05:34 +0000
commit02b546e4c58833721921273e8bf482251cd91a98 (patch)
treea7a8b9a00a14171ba29f9cb615c6d9fa51ec37a6 /code/client/client.h
parent6ab5f951ce4b57ab2dd53732fc93d72d7bc085c4 (diff)
downloadioquake3-aero-02b546e4c58833721921273e8bf482251cd91a98.tar.gz
ioquake3-aero-02b546e4c58833721921273e8bf482251cd91a98.zip
* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
ignoring completely' from r1459; it can't ever work acceptably, especially on azerty/qwertz layouts * Make the ordering of the output from in_keyboardDebug more sensible * Add cl_consoleKeys cvar, a space delimited list of key names or characters that toggle the console git-svn-id: svn://svn.icculus.org/quake3/trunk@1461 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/client.h')
-rw-r--r--code/client/client.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/code/client/client.h b/code/client/client.h
index aa4e389..5ee30c2 100644
--- a/code/client/client.h
+++ b/code/client/client.h
@@ -401,6 +401,8 @@ extern cvar_t *cl_inGameVideo;
extern cvar_t *cl_lanForcePackets;
extern cvar_t *cl_autoRecordDemo;
+extern cvar_t *cl_consoleKeys;
+
#ifdef USE_MUMBLE
extern cvar_t *cl_useMumble;
extern cvar_t *cl_mumbleScale;
@@ -489,6 +491,7 @@ void IN_CenterView (void);
void CL_VerifyCode( void );
float CL_KeyState (kbutton_t *key);
+int Key_StringToKeynum( char *str );
char *Key_KeynumToString (int keynum);
//