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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-28 01:48:38 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-28 01:48:38 +0000
commitdbe1df6d2ec95e681153e37c003f195259b6b54d (patch)
tree364d5cf78580cd6042bd66a2f0a78dbd67f32b5e /code/client/cl_parse.c
parentd8b9d3ac7979a14fb3d77c2d8417ad685b6228fb (diff)
downloadioquake3-aero-dbe1df6d2ec95e681153e37c003f195259b6b54d.tar.gz
ioquake3-aero-dbe1df6d2ec95e681153e37c003f195259b6b54d.zip
Go back to rev. 874. ATM, there is no good way to make FS_Restart() behave as it was originally described.
git-svn-id: svn://svn.icculus.org/quake3/trunk@880 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/cl_parse.c')
-rw-r--r--code/client/cl_parse.c9
1 files changed, 1 insertions, 8 deletions
diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c
index e6b655a..d8ad6d7 100644
--- a/code/client/cl_parse.c
+++ b/code/client/cl_parse.c
@@ -482,15 +482,8 @@ void CL_ParseGamestate( msg_t *msg ) {
// parse serverId and other cvars
CL_SystemInfoChanged();
- // stop recording before FS_Restart closes the demo file
- if(clc.demorecording)
- CL_StopRecord_f();
- // same fore AVI recording
- if(CL_VideoRecording())
- CL_CloseAVI();
-
// reinitialize the filesystem if the game directory has changed
- FS_ConditionalRestart( clc.checksumFeed );
+ FS_ConditionalRestart( clc.checksumFeed );
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
// cgame