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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-06-08 08:25:25 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-06-08 08:25:25 +0000
commitba53563804ad3589f5ad5618230606dd3cb4410f (patch)
treef6362763e85fa190ab609fd53d44586040d11604 /code/client/cl_parse.c
parent0cfbb51836fefc35f6e1aa612d6bc77203d6b1d3 (diff)
downloadioquake3-aero-ba53563804ad3589f5ad5618230606dd3cb4410f.tar.gz
ioquake3-aero-ba53563804ad3589f5ad5618230606dd3cb4410f.zip
VoIP: Save own voice when recording a demo.
We fake a server packet and write it directly to the demo file at the point where we'd transmit to the server. This is a little nasty, but it seems to be the most reasonable solution. git-svn-id: svn://svn.icculus.org/quake3/trunk@1382 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/cl_parse.c')
-rw-r--r--code/client/cl_parse.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c
index 18cbe27..2219529 100644
--- a/code/client/cl_parse.c
+++ b/code/client/cl_parse.c
@@ -641,8 +641,8 @@ qboolean CL_ShouldIgnoreVoipSender(int sender)
{
if (!voip->integer)
return qtrue; // VoIP is disabled.
- else if (sender == clc.clientNum)
- return qtrue; // this is us, don't output our own voice.
+ else if ((sender == clc.clientNum) && (!clc.demoplaying))
+ return qtrue; // ignore own voice (unless playing back a demo).
else if (clc.voipMuteAll)
return qtrue; // all channels are muted with extreme prejudice.
else if (clc.voipIgnore[sender])