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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/client/cl_net_chan.c
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/cl_net_chan.c')
-rwxr-xr-xcode/client/cl_net_chan.c334
1 files changed, 167 insertions, 167 deletions
diff --git a/code/client/cl_net_chan.c b/code/client/cl_net_chan.c
index d1e0b08..904636e 100755
--- a/code/client/cl_net_chan.c
+++ b/code/client/cl_net_chan.c
@@ -1,167 +1,167 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-#include "../game/q_shared.h"
-#include "../qcommon/qcommon.h"
-#include "client.h"
-
-/*
-==============
-CL_Netchan_Encode
-
- // first 12 bytes of the data are always:
- long serverId;
- long messageAcknowledge;
- long reliableAcknowledge;
-
-==============
-*/
-static void CL_Netchan_Encode( msg_t *msg ) {
- int serverId, messageAcknowledge, reliableAcknowledge;
- int i, index, srdc, sbit, soob;
- byte key, *string;
-
- if ( msg->cursize <= CL_ENCODE_START ) {
- return;
- }
-
- srdc = msg->readcount;
- sbit = msg->bit;
- soob = msg->oob;
-
- msg->bit = 0;
- msg->readcount = 0;
- msg->oob = 0;
-
- serverId = MSG_ReadLong(msg);
- messageAcknowledge = MSG_ReadLong(msg);
- reliableAcknowledge = MSG_ReadLong(msg);
-
- msg->oob = soob;
- msg->bit = sbit;
- msg->readcount = srdc;
-
- string = (byte *)clc.serverCommands[ reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ];
- index = 0;
- //
- key = clc.challenge ^ serverId ^ messageAcknowledge;
- for (i = CL_ENCODE_START; i < msg->cursize; i++) {
- // modify the key with the last received now acknowledged server command
- if (!string[index])
- index = 0;
- if (string[index] > 127 || string[index] == '%') {
- key ^= '.' << (i & 1);
- }
- else {
- key ^= string[index] << (i & 1);
- }
- index++;
- // encode the data with this key
- *(msg->data + i) = (*(msg->data + i)) ^ key;
- }
-}
-
-/*
-==============
-CL_Netchan_Decode
-
- // first four bytes of the data are always:
- long reliableAcknowledge;
-
-==============
-*/
-static void CL_Netchan_Decode( msg_t *msg ) {
- long reliableAcknowledge, i, index;
- byte key, *string;
- int srdc, sbit, soob;
-
- srdc = msg->readcount;
- sbit = msg->bit;
- soob = msg->oob;
-
- msg->oob = 0;
-
- reliableAcknowledge = MSG_ReadLong(msg);
-
- msg->oob = soob;
- msg->bit = sbit;
- msg->readcount = srdc;
-
- string = clc.reliableCommands[ reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ];
- index = 0;
- // xor the client challenge with the netchan sequence number (need something that changes every message)
- key = clc.challenge ^ LittleLong( *(unsigned *)msg->data );
- for (i = msg->readcount + CL_DECODE_START; i < msg->cursize; i++) {
- // modify the key with the last sent and with this message acknowledged client command
- if (!string[index])
- index = 0;
- if (string[index] > 127 || string[index] == '%') {
- key ^= '.' << (i & 1);
- }
- else {
- key ^= string[index] << (i & 1);
- }
- index++;
- // decode the data with this key
- *(msg->data + i) = *(msg->data + i) ^ key;
- }
-}
-
-/*
-=================
-CL_Netchan_TransmitNextFragment
-=================
-*/
-void CL_Netchan_TransmitNextFragment( netchan_t *chan ) {
- Netchan_TransmitNextFragment( chan );
-}
-
-/*
-===============
-CL_Netchan_Transmit
-================
-*/
-void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg ) {
- MSG_WriteByte( msg, clc_EOF );
-
- CL_Netchan_Encode( msg );
- Netchan_Transmit( chan, msg->cursize, msg->data );
-}
-
-extern int oldsize;
-int newsize = 0;
-
-/*
-=================
-CL_Netchan_Process
-=================
-*/
-qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg ) {
- int ret;
-
- ret = Netchan_Process( chan, msg );
- if (!ret)
- return qfalse;
- CL_Netchan_Decode( msg );
- newsize += msg->cursize;
- return qtrue;
-}
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "../game/q_shared.h"
+#include "../qcommon/qcommon.h"
+#include "client.h"
+
+/*
+==============
+CL_Netchan_Encode
+
+ // first 12 bytes of the data are always:
+ long serverId;
+ long messageAcknowledge;
+ long reliableAcknowledge;
+
+==============
+*/
+static void CL_Netchan_Encode( msg_t *msg ) {
+ int serverId, messageAcknowledge, reliableAcknowledge;
+ int i, index, srdc, sbit, soob;
+ byte key, *string;
+
+ if ( msg->cursize <= CL_ENCODE_START ) {
+ return;
+ }
+
+ srdc = msg->readcount;
+ sbit = msg->bit;
+ soob = msg->oob;
+
+ msg->bit = 0;
+ msg->readcount = 0;
+ msg->oob = 0;
+
+ serverId = MSG_ReadLong(msg);
+ messageAcknowledge = MSG_ReadLong(msg);
+ reliableAcknowledge = MSG_ReadLong(msg);
+
+ msg->oob = soob;
+ msg->bit = sbit;
+ msg->readcount = srdc;
+
+ string = (byte *)clc.serverCommands[ reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ];
+ index = 0;
+ //
+ key = clc.challenge ^ serverId ^ messageAcknowledge;
+ for (i = CL_ENCODE_START; i < msg->cursize; i++) {
+ // modify the key with the last received now acknowledged server command
+ if (!string[index])
+ index = 0;
+ if (string[index] > 127 || string[index] == '%') {
+ key ^= '.' << (i & 1);
+ }
+ else {
+ key ^= string[index] << (i & 1);
+ }
+ index++;
+ // encode the data with this key
+ *(msg->data + i) = (*(msg->data + i)) ^ key;
+ }
+}
+
+/*
+==============
+CL_Netchan_Decode
+
+ // first four bytes of the data are always:
+ long reliableAcknowledge;
+
+==============
+*/
+static void CL_Netchan_Decode( msg_t *msg ) {
+ long reliableAcknowledge, i, index;
+ byte key, *string;
+ int srdc, sbit, soob;
+
+ srdc = msg->readcount;
+ sbit = msg->bit;
+ soob = msg->oob;
+
+ msg->oob = 0;
+
+ reliableAcknowledge = MSG_ReadLong(msg);
+
+ msg->oob = soob;
+ msg->bit = sbit;
+ msg->readcount = srdc;
+
+ string = clc.reliableCommands[ reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ];
+ index = 0;
+ // xor the client challenge with the netchan sequence number (need something that changes every message)
+ key = clc.challenge ^ LittleLong( *(unsigned *)msg->data );
+ for (i = msg->readcount + CL_DECODE_START; i < msg->cursize; i++) {
+ // modify the key with the last sent and with this message acknowledged client command
+ if (!string[index])
+ index = 0;
+ if (string[index] > 127 || string[index] == '%') {
+ key ^= '.' << (i & 1);
+ }
+ else {
+ key ^= string[index] << (i & 1);
+ }
+ index++;
+ // decode the data with this key
+ *(msg->data + i) = *(msg->data + i) ^ key;
+ }
+}
+
+/*
+=================
+CL_Netchan_TransmitNextFragment
+=================
+*/
+void CL_Netchan_TransmitNextFragment( netchan_t *chan ) {
+ Netchan_TransmitNextFragment( chan );
+}
+
+/*
+===============
+CL_Netchan_Transmit
+================
+*/
+void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg ) {
+ MSG_WriteByte( msg, clc_EOF );
+
+ CL_Netchan_Encode( msg );
+ Netchan_Transmit( chan, msg->cursize, msg->data );
+}
+
+extern int oldsize;
+int newsize = 0;
+
+/*
+=================
+CL_Netchan_Process
+=================
+*/
+qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg ) {
+ int ret;
+
+ ret = Netchan_Process( chan, msg );
+ if (!ret)
+ return qfalse;
+ CL_Netchan_Decode( msg );
+ newsize += msg->cursize;
+ return qtrue;
+}