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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 18:58:14 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 18:58:14 +0000
commit38baaa2274a458f03f576dea5a6d3cd9e25f8063 (patch)
tree64500262c0756817893a96b4d6556e6a31d2ce8f /code/cgame/cgame_ta.sh
parentc37663e2d7c564e85af9d17afed0ee1dd283bfb5 (diff)
downloadioquake3-aero-38baaa2274a458f03f576dea5a6d3cd9e25f8063.tar.gz
ioquake3-aero-38baaa2274a458f03f576dea5a6d3cd9e25f8063.zip
* OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>
+ An abstract codec system, simplifying support for new formats + Changes versus BlackAura's patch: o Consolidated the OpenAL parts into one file o Changed the function naming scheme to more closely resemble Q3 o Changed the interface to fall back on the "base" sound system if loading OpenAL fails + This is enabled on Linux and MinGW for now, but should work on the other *nixs with appropriate additions to the Makefile + NOT enabled on OS X or MSVC Windows builds + Probably breaks the Windows build again * Retabulated sdl_snd.c and made the messages less verbose since there do not seem to be many having problems with SDL sound now git-svn-id: svn://svn.icculus.org/quake3/trunk@343 edf5b092-35ff-0310-97b2-ce42778d08ea
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