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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-08-23 00:22:20 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-08-23 00:22:20 +0000 |
commit | 3ac0cab7a7a47a07b71755c59bab24e0b70088bd (patch) | |
tree | 08f539ee044c124f4878c7a945922e4c59e99fcd /code/cgame/cg_weapons.c | |
parent | 37c20d0ddfb0b25296cabe9755231ceb2b43dedd (diff) | |
download | ioquake3-aero-3ac0cab7a7a47a07b71755c59bab24e0b70088bd.tar.gz ioquake3-aero-3ac0cab7a7a47a07b71755c59bab24e0b70088bd.zip |
* (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia)
* (bug 3303) Removal of never compiled code from cgame drawing functions (beast
<info@dbwatersports.com>)
* (bug 3297) Add missing limit to Q3 UI server info (beast
<info@dbwatersports.com>)
* (bug 3029) Fix to shader hash table being overpopulated (identified by
Stefan "#@" Langer <raute_at@gmx.de>)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1129 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame/cg_weapons.c')
0 files changed, 0 insertions, 0 deletions