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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-05-01 14:56:57 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-05-01 14:56:57 +0000 |
commit | b863dd098c133889a2c66b60218306e2b3b81fb4 (patch) | |
tree | 353a5737cc8fd3d3b22e8fc54217ad960e404186 /code/cgame/cg_syscalls.asm | |
parent | e02f31a31c7cf4bccb2bbaaf5cbc0565be173552 (diff) | |
download | ioquake3-aero-b863dd098c133889a2c66b60218306e2b3b81fb4.tar.gz ioquake3-aero-b863dd098c133889a2c66b60218306e2b3b81fb4.zip |
- replace a few constant values with GL macros in tr_cmds.c
- tidy up top of tr_types.h a bit, change flags to hex representation
- make ROM cvar enforcing really work
- remove cg_stereoSeparation from cgame as it is obsolete.
- Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled
git-svn-id: svn://svn.icculus.org/quake3/trunk@1335 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame/cg_syscalls.asm')
0 files changed, 0 insertions, 0 deletions