diff options
author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
tree | e3eda937a05d7db42de725b7013bd0344b987f34 /code/cgame/cg_scoreboard.c | |
parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame/cg_scoreboard.c')
-rwxr-xr-x | code/cgame/cg_scoreboard.c | 1068 |
1 files changed, 534 insertions, 534 deletions
diff --git a/code/cgame/cg_scoreboard.c b/code/cgame/cg_scoreboard.c index 25966c9..eb9d40b 100755 --- a/code/cgame/cg_scoreboard.c +++ b/code/cgame/cg_scoreboard.c @@ -1,534 +1,534 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-// cg_scoreboard -- draw the scoreboard on top of the game screen
-#include "cg_local.h"
-
-
-#define SCOREBOARD_X (0)
-
-#define SB_HEADER 86
-#define SB_TOP (SB_HEADER+32)
-
-// Where the status bar starts, so we don't overwrite it
-#define SB_STATUSBAR 420
-
-#define SB_NORMAL_HEIGHT 40
-#define SB_INTER_HEIGHT 16 // interleaved height
-
-#define SB_MAXCLIENTS_NORMAL ((SB_STATUSBAR - SB_TOP) / SB_NORMAL_HEIGHT)
-#define SB_MAXCLIENTS_INTER ((SB_STATUSBAR - SB_TOP) / SB_INTER_HEIGHT - 1)
-
-// Used when interleaved
-
-
-
-#define SB_LEFT_BOTICON_X (SCOREBOARD_X+0)
-#define SB_LEFT_HEAD_X (SCOREBOARD_X+32)
-#define SB_RIGHT_BOTICON_X (SCOREBOARD_X+64)
-#define SB_RIGHT_HEAD_X (SCOREBOARD_X+96)
-// Normal
-#define SB_BOTICON_X (SCOREBOARD_X+32)
-#define SB_HEAD_X (SCOREBOARD_X+64)
-
-#define SB_SCORELINE_X 112
-
-#define SB_RATING_WIDTH (6 * BIGCHAR_WIDTH) // width 6
-#define SB_SCORE_X (SB_SCORELINE_X + BIGCHAR_WIDTH) // width 6
-#define SB_RATING_X (SB_SCORELINE_X + 6 * BIGCHAR_WIDTH) // width 6
-#define SB_PING_X (SB_SCORELINE_X + 12 * BIGCHAR_WIDTH + 8) // width 5
-#define SB_TIME_X (SB_SCORELINE_X + 17 * BIGCHAR_WIDTH + 8) // width 5
-#define SB_NAME_X (SB_SCORELINE_X + 22 * BIGCHAR_WIDTH) // width 15
-
-// The new and improved score board
-//
-// In cases where the number of clients is high, the score board heads are interleaved
-// here's the layout
-
-//
-// 0 32 80 112 144 240 320 400 <-- pixel position
-// bot head bot head score ping time name
-//
-// wins/losses are drawn on bot icon now
-
-static qboolean localClient; // true if local client has been displayed
-
-
- /*
-=================
-CG_DrawScoreboard
-=================
-*/
-static void CG_DrawClientScore( int y, score_t *score, float *color, float fade, qboolean largeFormat ) {
- char string[1024];
- vec3_t headAngles;
- clientInfo_t *ci;
- int iconx, headx;
-
- if ( score->client < 0 || score->client >= cgs.maxclients ) {
- Com_Printf( "Bad score->client: %i\n", score->client );
- return;
- }
-
- ci = &cgs.clientinfo[score->client];
-
- iconx = SB_BOTICON_X + (SB_RATING_WIDTH / 2);
- headx = SB_HEAD_X + (SB_RATING_WIDTH / 2);
-
- // draw the handicap or bot skill marker (unless player has flag)
- if ( ci->powerups & ( 1 << PW_NEUTRALFLAG ) ) {
- if( largeFormat ) {
- CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_FREE, qfalse );
- }
- else {
- CG_DrawFlagModel( iconx, y, 16, 16, TEAM_FREE, qfalse );
- }
- } else if ( ci->powerups & ( 1 << PW_REDFLAG ) ) {
- if( largeFormat ) {
- CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_RED, qfalse );
- }
- else {
- CG_DrawFlagModel( iconx, y, 16, 16, TEAM_RED, qfalse );
- }
- } else if ( ci->powerups & ( 1 << PW_BLUEFLAG ) ) {
- if( largeFormat ) {
- CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_BLUE, qfalse );
- }
- else {
- CG_DrawFlagModel( iconx, y, 16, 16, TEAM_BLUE, qfalse );
- }
- } else {
- if ( ci->botSkill > 0 && ci->botSkill <= 5 ) {
- if ( cg_drawIcons.integer ) {
- if( largeFormat ) {
- CG_DrawPic( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
- }
- else {
- CG_DrawPic( iconx, y, 16, 16, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
- }
- }
- } else if ( ci->handicap < 100 ) {
- Com_sprintf( string, sizeof( string ), "%i", ci->handicap );
- if ( cgs.gametype == GT_TOURNAMENT )
- CG_DrawSmallStringColor( iconx, y - SMALLCHAR_HEIGHT/2, string, color );
- else
- CG_DrawSmallStringColor( iconx, y, string, color );
- }
-
- // draw the wins / losses
- if ( cgs.gametype == GT_TOURNAMENT ) {
- Com_sprintf( string, sizeof( string ), "%i/%i", ci->wins, ci->losses );
- if( ci->handicap < 100 && !ci->botSkill ) {
- CG_DrawSmallStringColor( iconx, y + SMALLCHAR_HEIGHT/2, string, color );
- }
- else {
- CG_DrawSmallStringColor( iconx, y, string, color );
- }
- }
- }
-
- // draw the face
- VectorClear( headAngles );
- headAngles[YAW] = 180;
- if( largeFormat ) {
- CG_DrawHead( headx, y - ( ICON_SIZE - BIGCHAR_HEIGHT ) / 2, ICON_SIZE, ICON_SIZE,
- score->client, headAngles );
- }
- else {
- CG_DrawHead( headx, y, 16, 16, score->client, headAngles );
- }
-
-#ifdef MISSIONPACK
- // draw the team task
- if ( ci->teamTask != TEAMTASK_NONE ) {
- if ( ci->teamTask == TEAMTASK_OFFENSE ) {
- CG_DrawPic( headx + 48, y, 16, 16, cgs.media.assaultShader );
- }
- else if ( ci->teamTask == TEAMTASK_DEFENSE ) {
- CG_DrawPic( headx + 48, y, 16, 16, cgs.media.defendShader );
- }
- }
-#endif
- // draw the score line
- if ( score->ping == -1 ) {
- Com_sprintf(string, sizeof(string),
- " connecting %s", ci->name);
- } else if ( ci->team == TEAM_SPECTATOR ) {
- Com_sprintf(string, sizeof(string),
- " SPECT %3i %4i %s", score->ping, score->time, ci->name);
- } else {
- Com_sprintf(string, sizeof(string),
- "%5i %4i %4i %s", score->score, score->ping, score->time, ci->name);
- }
-
- // highlight your position
- if ( score->client == cg.snap->ps.clientNum ) {
- float hcolor[4];
- int rank;
-
- localClient = qtrue;
-
- if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR
- || cgs.gametype >= GT_TEAM ) {
- rank = -1;
- } else {
- rank = cg.snap->ps.persistant[PERS_RANK] & ~RANK_TIED_FLAG;
- }
- if ( rank == 0 ) {
- hcolor[0] = 0;
- hcolor[1] = 0;
- hcolor[2] = 0.7f;
- } else if ( rank == 1 ) {
- hcolor[0] = 0.7f;
- hcolor[1] = 0;
- hcolor[2] = 0;
- } else if ( rank == 2 ) {
- hcolor[0] = 0.7f;
- hcolor[1] = 0.7f;
- hcolor[2] = 0;
- } else {
- hcolor[0] = 0.7f;
- hcolor[1] = 0.7f;
- hcolor[2] = 0.7f;
- }
-
- hcolor[3] = fade * 0.7;
- CG_FillRect( SB_SCORELINE_X + BIGCHAR_WIDTH + (SB_RATING_WIDTH / 2), y,
- 640 - SB_SCORELINE_X - BIGCHAR_WIDTH, BIGCHAR_HEIGHT+1, hcolor );
- }
-
- CG_DrawBigString( SB_SCORELINE_X + (SB_RATING_WIDTH / 2), y, string, fade );
-
- // add the "ready" marker for intermission exiting
- if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << score->client ) ) {
- CG_DrawBigStringColor( iconx, y, "READY", color );
- }
-}
-
-/*
-=================
-CG_TeamScoreboard
-=================
-*/
-static int CG_TeamScoreboard( int y, team_t team, float fade, int maxClients, int lineHeight ) {
- int i;
- score_t *score;
- float color[4];
- int count;
- clientInfo_t *ci;
-
- color[0] = color[1] = color[2] = 1.0;
- color[3] = fade;
-
- count = 0;
- for ( i = 0 ; i < cg.numScores && count < maxClients ; i++ ) {
- score = &cg.scores[i];
- ci = &cgs.clientinfo[ score->client ];
-
- if ( team != ci->team ) {
- continue;
- }
-
- CG_DrawClientScore( y + lineHeight * count, score, color, fade, lineHeight == SB_NORMAL_HEIGHT );
-
- count++;
- }
-
- return count;
-}
-
-/*
-=================
-CG_DrawScoreboard
-
-Draw the normal in-game scoreboard
-=================
-*/
-qboolean CG_DrawOldScoreboard( void ) {
- int x, y, w, i, n1, n2;
- float fade;
- float *fadeColor;
- char *s;
- int maxClients;
- int lineHeight;
- int topBorderSize, bottomBorderSize;
-
- // don't draw amuthing if the menu or console is up
- if ( cg_paused.integer ) {
- cg.deferredPlayerLoading = 0;
- return qfalse;
- }
-
- if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
- cg.deferredPlayerLoading = 0;
- return qfalse;
- }
-
- // don't draw scoreboard during death while warmup up
- if ( cg.warmup && !cg.showScores ) {
- return qfalse;
- }
-
- if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD ||
- cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
- fade = 1.0;
- fadeColor = colorWhite;
- } else {
- fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME );
-
- if ( !fadeColor ) {
- // next time scoreboard comes up, don't print killer
- cg.deferredPlayerLoading = 0;
- cg.killerName[0] = 0;
- return qfalse;
- }
- fade = *fadeColor;
- }
-
-
- // fragged by ... line
- if ( cg.killerName[0] ) {
- s = va("Fragged by %s", cg.killerName );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
- x = ( SCREEN_WIDTH - w ) / 2;
- y = 40;
- CG_DrawBigString( x, y, s, fade );
- }
-
- // current rank
- if ( cgs.gametype < GT_TEAM) {
- if (cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) {
- s = va("%s place with %i",
- CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ),
- cg.snap->ps.persistant[PERS_SCORE] );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
- x = ( SCREEN_WIDTH - w ) / 2;
- y = 60;
- CG_DrawBigString( x, y, s, fade );
- }
- } else {
- if ( cg.teamScores[0] == cg.teamScores[1] ) {
- s = va("Teams are tied at %i", cg.teamScores[0] );
- } else if ( cg.teamScores[0] >= cg.teamScores[1] ) {
- s = va("Red leads %i to %i",cg.teamScores[0], cg.teamScores[1] );
- } else {
- s = va("Blue leads %i to %i",cg.teamScores[1], cg.teamScores[0] );
- }
-
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
- x = ( SCREEN_WIDTH - w ) / 2;
- y = 60;
- CG_DrawBigString( x, y, s, fade );
- }
-
- // scoreboard
- y = SB_HEADER;
-
- CG_DrawPic( SB_SCORE_X + (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardScore );
- CG_DrawPic( SB_PING_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardPing );
- CG_DrawPic( SB_TIME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardTime );
- CG_DrawPic( SB_NAME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardName );
-
- y = SB_TOP;
-
- // If there are more than SB_MAXCLIENTS_NORMAL, use the interleaved scores
- if ( cg.numScores > SB_MAXCLIENTS_NORMAL ) {
- maxClients = SB_MAXCLIENTS_INTER;
- lineHeight = SB_INTER_HEIGHT;
- topBorderSize = 8;
- bottomBorderSize = 16;
- } else {
- maxClients = SB_MAXCLIENTS_NORMAL;
- lineHeight = SB_NORMAL_HEIGHT;
- topBorderSize = 16;
- bottomBorderSize = 16;
- }
-
- localClient = qfalse;
-
- if ( cgs.gametype >= GT_TEAM ) {
- //
- // teamplay scoreboard
- //
- y += lineHeight/2;
-
- if ( cg.teamScores[0] >= cg.teamScores[1] ) {
- n1 = CG_TeamScoreboard( y, TEAM_RED, fade, maxClients, lineHeight );
- CG_DrawTeamBackground( 0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED );
- y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
- maxClients -= n1;
- n2 = CG_TeamScoreboard( y, TEAM_BLUE, fade, maxClients, lineHeight );
- CG_DrawTeamBackground( 0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE );
- y += (n2 * lineHeight) + BIGCHAR_HEIGHT;
- maxClients -= n2;
- } else {
- n1 = CG_TeamScoreboard( y, TEAM_BLUE, fade, maxClients, lineHeight );
- CG_DrawTeamBackground( 0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE );
- y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
- maxClients -= n1;
- n2 = CG_TeamScoreboard( y, TEAM_RED, fade, maxClients, lineHeight );
- CG_DrawTeamBackground( 0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED );
- y += (n2 * lineHeight) + BIGCHAR_HEIGHT;
- maxClients -= n2;
- }
- n1 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients, lineHeight );
- y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
-
- } else {
- //
- // free for all scoreboard
- //
- n1 = CG_TeamScoreboard( y, TEAM_FREE, fade, maxClients, lineHeight );
- y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
- n2 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients - n1, lineHeight );
- y += (n2 * lineHeight) + BIGCHAR_HEIGHT;
- }
-
- if (!localClient) {
- // draw local client at the bottom
- for ( i = 0 ; i < cg.numScores ; i++ ) {
- if ( cg.scores[i].client == cg.snap->ps.clientNum ) {
- CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT );
- break;
- }
- }
- }
-
- // load any models that have been deferred
- if ( ++cg.deferredPlayerLoading > 10 ) {
- CG_LoadDeferredPlayers();
- }
-
- return qtrue;
-}
-
-//================================================================================
-
-/*
-================
-CG_CenterGiantLine
-================
-*/
-static void CG_CenterGiantLine( float y, const char *string ) {
- float x;
- vec4_t color;
-
- color[0] = 1;
- color[1] = 1;
- color[2] = 1;
- color[3] = 1;
-
- x = 0.5 * ( 640 - GIANT_WIDTH * CG_DrawStrlen( string ) );
-
- CG_DrawStringExt( x, y, string, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
-}
-
-/*
-=================
-CG_DrawTourneyScoreboard
-
-Draw the oversize scoreboard for tournements
-=================
-*/
-void CG_DrawOldTourneyScoreboard( void ) {
- const char *s;
- vec4_t color;
- int min, tens, ones;
- clientInfo_t *ci;
- int y;
- int i;
-
- // request more scores regularly
- if ( cg.scoresRequestTime + 2000 < cg.time ) {
- cg.scoresRequestTime = cg.time;
- trap_SendClientCommand( "score" );
- }
-
- color[0] = 1;
- color[1] = 1;
- color[2] = 1;
- color[3] = 1;
-
- // draw the dialog background
- color[0] = color[1] = color[2] = 0;
- color[3] = 1;
- CG_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color );
-
- // print the mesage of the day
- s = CG_ConfigString( CS_MOTD );
- if ( !s[0] ) {
- s = "Scoreboard";
- }
-
- // print optional title
- CG_CenterGiantLine( 8, s );
-
- // print server time
- ones = cg.time / 1000;
- min = ones / 60;
- ones %= 60;
- tens = ones / 10;
- ones %= 10;
- s = va("%i:%i%i", min, tens, ones );
-
- CG_CenterGiantLine( 64, s );
-
-
- // print the two scores
-
- y = 160;
- if ( cgs.gametype >= GT_TEAM ) {
- //
- // teamplay scoreboard
- //
- CG_DrawStringExt( 8, y, "Red Team", color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
- s = va("%i", cg.teamScores[0] );
- CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
-
- y += 64;
-
- CG_DrawStringExt( 8, y, "Blue Team", color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
- s = va("%i", cg.teamScores[1] );
- CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
- } else {
- //
- // free for all scoreboard
- //
- for ( i = 0 ; i < MAX_CLIENTS ; i++ ) {
- ci = &cgs.clientinfo[i];
- if ( !ci->infoValid ) {
- continue;
- }
- if ( ci->team != TEAM_FREE ) {
- continue;
- }
-
- CG_DrawStringExt( 8, y, ci->name, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
- s = va("%i", ci->score );
- CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
- y += 64;
- }
- }
-
-
-}
-
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +// cg_scoreboard -- draw the scoreboard on top of the game screen +#include "cg_local.h" + + +#define SCOREBOARD_X (0) + +#define SB_HEADER 86 +#define SB_TOP (SB_HEADER+32) + +// Where the status bar starts, so we don't overwrite it +#define SB_STATUSBAR 420 + +#define SB_NORMAL_HEIGHT 40 +#define SB_INTER_HEIGHT 16 // interleaved height + +#define SB_MAXCLIENTS_NORMAL ((SB_STATUSBAR - SB_TOP) / SB_NORMAL_HEIGHT) +#define SB_MAXCLIENTS_INTER ((SB_STATUSBAR - SB_TOP) / SB_INTER_HEIGHT - 1) + +// Used when interleaved + + + +#define SB_LEFT_BOTICON_X (SCOREBOARD_X+0) +#define SB_LEFT_HEAD_X (SCOREBOARD_X+32) +#define SB_RIGHT_BOTICON_X (SCOREBOARD_X+64) +#define SB_RIGHT_HEAD_X (SCOREBOARD_X+96) +// Normal +#define SB_BOTICON_X (SCOREBOARD_X+32) +#define SB_HEAD_X (SCOREBOARD_X+64) + +#define SB_SCORELINE_X 112 + +#define SB_RATING_WIDTH (6 * BIGCHAR_WIDTH) // width 6 +#define SB_SCORE_X (SB_SCORELINE_X + BIGCHAR_WIDTH) // width 6 +#define SB_RATING_X (SB_SCORELINE_X + 6 * BIGCHAR_WIDTH) // width 6 +#define SB_PING_X (SB_SCORELINE_X + 12 * BIGCHAR_WIDTH + 8) // width 5 +#define SB_TIME_X (SB_SCORELINE_X + 17 * BIGCHAR_WIDTH + 8) // width 5 +#define SB_NAME_X (SB_SCORELINE_X + 22 * BIGCHAR_WIDTH) // width 15 + +// The new and improved score board +// +// In cases where the number of clients is high, the score board heads are interleaved +// here's the layout + +// +// 0 32 80 112 144 240 320 400 <-- pixel position +// bot head bot head score ping time name +// +// wins/losses are drawn on bot icon now + +static qboolean localClient; // true if local client has been displayed + + + /* +================= +CG_DrawScoreboard +================= +*/ +static void CG_DrawClientScore( int y, score_t *score, float *color, float fade, qboolean largeFormat ) { + char string[1024]; + vec3_t headAngles; + clientInfo_t *ci; + int iconx, headx; + + if ( score->client < 0 || score->client >= cgs.maxclients ) { + Com_Printf( "Bad score->client: %i\n", score->client ); + return; + } + + ci = &cgs.clientinfo[score->client]; + + iconx = SB_BOTICON_X + (SB_RATING_WIDTH / 2); + headx = SB_HEAD_X + (SB_RATING_WIDTH / 2); + + // draw the handicap or bot skill marker (unless player has flag) + if ( ci->powerups & ( 1 << PW_NEUTRALFLAG ) ) { + if( largeFormat ) { + CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_FREE, qfalse ); + } + else { + CG_DrawFlagModel( iconx, y, 16, 16, TEAM_FREE, qfalse ); + } + } else if ( ci->powerups & ( 1 << PW_REDFLAG ) ) { + if( largeFormat ) { + CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_RED, qfalse ); + } + else { + CG_DrawFlagModel( iconx, y, 16, 16, TEAM_RED, qfalse ); + } + } else if ( ci->powerups & ( 1 << PW_BLUEFLAG ) ) { + if( largeFormat ) { + CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_BLUE, qfalse ); + } + else { + CG_DrawFlagModel( iconx, y, 16, 16, TEAM_BLUE, qfalse ); + } + } else { + if ( ci->botSkill > 0 && ci->botSkill <= 5 ) { + if ( cg_drawIcons.integer ) { + if( largeFormat ) { + CG_DrawPic( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, cgs.media.botSkillShaders[ ci->botSkill - 1 ] ); + } + else { + CG_DrawPic( iconx, y, 16, 16, cgs.media.botSkillShaders[ ci->botSkill - 1 ] ); + } + } + } else if ( ci->handicap < 100 ) { + Com_sprintf( string, sizeof( string ), "%i", ci->handicap ); + if ( cgs.gametype == GT_TOURNAMENT ) + CG_DrawSmallStringColor( iconx, y - SMALLCHAR_HEIGHT/2, string, color ); + else + CG_DrawSmallStringColor( iconx, y, string, color ); + } + + // draw the wins / losses + if ( cgs.gametype == GT_TOURNAMENT ) { + Com_sprintf( string, sizeof( string ), "%i/%i", ci->wins, ci->losses ); + if( ci->handicap < 100 && !ci->botSkill ) { + CG_DrawSmallStringColor( iconx, y + SMALLCHAR_HEIGHT/2, string, color ); + } + else { + CG_DrawSmallStringColor( iconx, y, string, color ); + } + } + } + + // draw the face + VectorClear( headAngles ); + headAngles[YAW] = 180; + if( largeFormat ) { + CG_DrawHead( headx, y - ( ICON_SIZE - BIGCHAR_HEIGHT ) / 2, ICON_SIZE, ICON_SIZE, + score->client, headAngles ); + } + else { + CG_DrawHead( headx, y, 16, 16, score->client, headAngles ); + } + +#ifdef MISSIONPACK + // draw the team task + if ( ci->teamTask != TEAMTASK_NONE ) { + if ( ci->teamTask == TEAMTASK_OFFENSE ) { + CG_DrawPic( headx + 48, y, 16, 16, cgs.media.assaultShader ); + } + else if ( ci->teamTask == TEAMTASK_DEFENSE ) { + CG_DrawPic( headx + 48, y, 16, 16, cgs.media.defendShader ); + } + } +#endif + // draw the score line + if ( score->ping == -1 ) { + Com_sprintf(string, sizeof(string), + " connecting %s", ci->name); + } else if ( ci->team == TEAM_SPECTATOR ) { + Com_sprintf(string, sizeof(string), + " SPECT %3i %4i %s", score->ping, score->time, ci->name); + } else { + Com_sprintf(string, sizeof(string), + "%5i %4i %4i %s", score->score, score->ping, score->time, ci->name); + } + + // highlight your position + if ( score->client == cg.snap->ps.clientNum ) { + float hcolor[4]; + int rank; + + localClient = qtrue; + + if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR + || cgs.gametype >= GT_TEAM ) { + rank = -1; + } else { + rank = cg.snap->ps.persistant[PERS_RANK] & ~RANK_TIED_FLAG; + } + if ( rank == 0 ) { + hcolor[0] = 0; + hcolor[1] = 0; + hcolor[2] = 0.7f; + } else if ( rank == 1 ) { + hcolor[0] = 0.7f; + hcolor[1] = 0; + hcolor[2] = 0; + } else if ( rank == 2 ) { + hcolor[0] = 0.7f; + hcolor[1] = 0.7f; + hcolor[2] = 0; + } else { + hcolor[0] = 0.7f; + hcolor[1] = 0.7f; + hcolor[2] = 0.7f; + } + + hcolor[3] = fade * 0.7; + CG_FillRect( SB_SCORELINE_X + BIGCHAR_WIDTH + (SB_RATING_WIDTH / 2), y, + 640 - SB_SCORELINE_X - BIGCHAR_WIDTH, BIGCHAR_HEIGHT+1, hcolor ); + } + + CG_DrawBigString( SB_SCORELINE_X + (SB_RATING_WIDTH / 2), y, string, fade ); + + // add the "ready" marker for intermission exiting + if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << score->client ) ) { + CG_DrawBigStringColor( iconx, y, "READY", color ); + } +} + +/* +================= +CG_TeamScoreboard +================= +*/ +static int CG_TeamScoreboard( int y, team_t team, float fade, int maxClients, int lineHeight ) { + int i; + score_t *score; + float color[4]; + int count; + clientInfo_t *ci; + + color[0] = color[1] = color[2] = 1.0; + color[3] = fade; + + count = 0; + for ( i = 0 ; i < cg.numScores && count < maxClients ; i++ ) { + score = &cg.scores[i]; + ci = &cgs.clientinfo[ score->client ]; + + if ( team != ci->team ) { + continue; + } + + CG_DrawClientScore( y + lineHeight * count, score, color, fade, lineHeight == SB_NORMAL_HEIGHT ); + + count++; + } + + return count; +} + +/* +================= +CG_DrawScoreboard + +Draw the normal in-game scoreboard +================= +*/ +qboolean CG_DrawOldScoreboard( void ) { + int x, y, w, i, n1, n2; + float fade; + float *fadeColor; + char *s; + int maxClients; + int lineHeight; + int topBorderSize, bottomBorderSize; + + // don't draw amuthing if the menu or console is up + if ( cg_paused.integer ) { + cg.deferredPlayerLoading = 0; + return qfalse; + } + + if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { + cg.deferredPlayerLoading = 0; + return qfalse; + } + + // don't draw scoreboard during death while warmup up + if ( cg.warmup && !cg.showScores ) { + return qfalse; + } + + if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD || + cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { + fade = 1.0; + fadeColor = colorWhite; + } else { + fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); + + if ( !fadeColor ) { + // next time scoreboard comes up, don't print killer + cg.deferredPlayerLoading = 0; + cg.killerName[0] = 0; + return qfalse; + } + fade = *fadeColor; + } + + + // fragged by ... line + if ( cg.killerName[0] ) { + s = va("Fragged by %s", cg.killerName ); + w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; + x = ( SCREEN_WIDTH - w ) / 2; + y = 40; + CG_DrawBigString( x, y, s, fade ); + } + + // current rank + if ( cgs.gametype < GT_TEAM) { + if (cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) { + s = va("%s place with %i", + CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ), + cg.snap->ps.persistant[PERS_SCORE] ); + w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; + x = ( SCREEN_WIDTH - w ) / 2; + y = 60; + CG_DrawBigString( x, y, s, fade ); + } + } else { + if ( cg.teamScores[0] == cg.teamScores[1] ) { + s = va("Teams are tied at %i", cg.teamScores[0] ); + } else if ( cg.teamScores[0] >= cg.teamScores[1] ) { + s = va("Red leads %i to %i",cg.teamScores[0], cg.teamScores[1] ); + } else { + s = va("Blue leads %i to %i",cg.teamScores[1], cg.teamScores[0] ); + } + + w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH; + x = ( SCREEN_WIDTH - w ) / 2; + y = 60; + CG_DrawBigString( x, y, s, fade ); + } + + // scoreboard + y = SB_HEADER; + + CG_DrawPic( SB_SCORE_X + (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardScore ); + CG_DrawPic( SB_PING_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardPing ); + CG_DrawPic( SB_TIME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardTime ); + CG_DrawPic( SB_NAME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardName ); + + y = SB_TOP; + + // If there are more than SB_MAXCLIENTS_NORMAL, use the interleaved scores + if ( cg.numScores > SB_MAXCLIENTS_NORMAL ) { + maxClients = SB_MAXCLIENTS_INTER; + lineHeight = SB_INTER_HEIGHT; + topBorderSize = 8; + bottomBorderSize = 16; + } else { + maxClients = SB_MAXCLIENTS_NORMAL; + lineHeight = SB_NORMAL_HEIGHT; + topBorderSize = 16; + bottomBorderSize = 16; + } + + localClient = qfalse; + + if ( cgs.gametype >= GT_TEAM ) { + // + // teamplay scoreboard + // + y += lineHeight/2; + + if ( cg.teamScores[0] >= cg.teamScores[1] ) { + n1 = CG_TeamScoreboard( y, TEAM_RED, fade, maxClients, lineHeight ); + CG_DrawTeamBackground( 0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED ); + y += (n1 * lineHeight) + BIGCHAR_HEIGHT; + maxClients -= n1; + n2 = CG_TeamScoreboard( y, TEAM_BLUE, fade, maxClients, lineHeight ); + CG_DrawTeamBackground( 0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE ); + y += (n2 * lineHeight) + BIGCHAR_HEIGHT; + maxClients -= n2; + } else { + n1 = CG_TeamScoreboard( y, TEAM_BLUE, fade, maxClients, lineHeight ); + CG_DrawTeamBackground( 0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE ); + y += (n1 * lineHeight) + BIGCHAR_HEIGHT; + maxClients -= n1; + n2 = CG_TeamScoreboard( y, TEAM_RED, fade, maxClients, lineHeight ); + CG_DrawTeamBackground( 0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED ); + y += (n2 * lineHeight) + BIGCHAR_HEIGHT; + maxClients -= n2; + } + n1 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients, lineHeight ); + y += (n1 * lineHeight) + BIGCHAR_HEIGHT; + + } else { + // + // free for all scoreboard + // + n1 = CG_TeamScoreboard( y, TEAM_FREE, fade, maxClients, lineHeight ); + y += (n1 * lineHeight) + BIGCHAR_HEIGHT; + n2 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients - n1, lineHeight ); + y += (n2 * lineHeight) + BIGCHAR_HEIGHT; + } + + if (!localClient) { + // draw local client at the bottom + for ( i = 0 ; i < cg.numScores ; i++ ) { + if ( cg.scores[i].client == cg.snap->ps.clientNum ) { + CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT ); + break; + } + } + } + + // load any models that have been deferred + if ( ++cg.deferredPlayerLoading > 10 ) { + CG_LoadDeferredPlayers(); + } + + return qtrue; +} + +//================================================================================ + +/* +================ +CG_CenterGiantLine +================ +*/ +static void CG_CenterGiantLine( float y, const char *string ) { + float x; + vec4_t color; + + color[0] = 1; + color[1] = 1; + color[2] = 1; + color[3] = 1; + + x = 0.5 * ( 640 - GIANT_WIDTH * CG_DrawStrlen( string ) ); + + CG_DrawStringExt( x, y, string, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 ); +} + +/* +================= +CG_DrawTourneyScoreboard + +Draw the oversize scoreboard for tournements +================= +*/ +void CG_DrawOldTourneyScoreboard( void ) { + const char *s; + vec4_t color; + int min, tens, ones; + clientInfo_t *ci; + int y; + int i; + + // request more scores regularly + if ( cg.scoresRequestTime + 2000 < cg.time ) { + cg.scoresRequestTime = cg.time; + trap_SendClientCommand( "score" ); + } + + color[0] = 1; + color[1] = 1; + color[2] = 1; + color[3] = 1; + + // draw the dialog background + color[0] = color[1] = color[2] = 0; + color[3] = 1; + CG_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color ); + + // print the mesage of the day + s = CG_ConfigString( CS_MOTD ); + if ( !s[0] ) { + s = "Scoreboard"; + } + + // print optional title + CG_CenterGiantLine( 8, s ); + + // print server time + ones = cg.time / 1000; + min = ones / 60; + ones %= 60; + tens = ones / 10; + ones %= 10; + s = va("%i:%i%i", min, tens, ones ); + + CG_CenterGiantLine( 64, s ); + + + // print the two scores + + y = 160; + if ( cgs.gametype >= GT_TEAM ) { + // + // teamplay scoreboard + // + CG_DrawStringExt( 8, y, "Red Team", color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 ); + s = va("%i", cg.teamScores[0] ); + CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 ); + + y += 64; + + CG_DrawStringExt( 8, y, "Blue Team", color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 ); + s = va("%i", cg.teamScores[1] ); + CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 ); + } else { + // + // free for all scoreboard + // + for ( i = 0 ; i < MAX_CLIENTS ; i++ ) { + ci = &cgs.clientinfo[i]; + if ( !ci->infoValid ) { + continue; + } + if ( ci->team != TEAM_FREE ) { + continue; + } + + CG_DrawStringExt( 8, y, ci->name, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 ); + s = va("%i", ci->score ); + CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 ); + y += 64; + } + } + + +} + |