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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-13 18:58:14 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-13 18:58:14 +0000 |
commit | 38baaa2274a458f03f576dea5a6d3cd9e25f8063 (patch) | |
tree | 64500262c0756817893a96b4d6556e6a31d2ce8f /code/cgame/cg_predict.c | |
parent | c37663e2d7c564e85af9d17afed0ee1dd283bfb5 (diff) | |
download | ioquake3-aero-38baaa2274a458f03f576dea5a6d3cd9e25f8063.tar.gz ioquake3-aero-38baaa2274a458f03f576dea5a6d3cd9e25f8063.zip |
* OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>
+ An abstract codec system, simplifying support for new formats
+ Changes versus BlackAura's patch:
o Consolidated the OpenAL parts into one file
o Changed the function naming scheme to more closely resemble Q3
o Changed the interface to fall back on the "base" sound system
if loading OpenAL fails
+ This is enabled on Linux and MinGW for now, but should work on the
other *nixs with appropriate additions to the Makefile
+ NOT enabled on OS X or MSVC Windows builds
+ Probably breaks the Windows build again
* Retabulated sdl_snd.c and made the messages less verbose since
there do not seem to be many having problems with SDL sound now
git-svn-id: svn://svn.icculus.org/quake3/trunk@343 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame/cg_predict.c')
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