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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-08 21:35:33 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-08 21:35:33 +0000
commit29ed69737c5b5719649d1988217f6bbeb565de1a (patch)
tree69b785b5175748159803f01f9c0719d751edcefe /code/cgame/cg_playerstate.c
parentd4a09221a37805a2530a41b62f0a283f5ff7f654 (diff)
downloadioquake3-aero-29ed69737c5b5719649d1988217f6bbeb565de1a.tar.gz
ioquake3-aero-29ed69737c5b5719649d1988217f6bbeb565de1a.zip
* Add Sys_GLimpInit for platform specific GLimp initialisation
* Move Unix specific signal handlers to Sys_PlatformInit * (Windows only) Don't set the SDL video driver if SDL_VIDEODRIVER is already set externally * (Windows only) Use the "windib" SDL video driver if in_mouse is set to -1 git-svn-id: svn://svn.icculus.org/quake3/trunk@1440 edf5b092-35ff-0310-97b2-ce42778d08ea
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