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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-08-08 21:35:33 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-08-08 21:35:33 +0000 |
commit | 29ed69737c5b5719649d1988217f6bbeb565de1a (patch) | |
tree | 69b785b5175748159803f01f9c0719d751edcefe /code/cgame/cg_playerstate.c | |
parent | d4a09221a37805a2530a41b62f0a283f5ff7f654 (diff) | |
download | ioquake3-aero-29ed69737c5b5719649d1988217f6bbeb565de1a.tar.gz ioquake3-aero-29ed69737c5b5719649d1988217f6bbeb565de1a.zip |
* Add Sys_GLimpInit for platform specific GLimp initialisation
* Move Unix specific signal handlers to Sys_PlatformInit
* (Windows only) Don't set the SDL video driver if SDL_VIDEODRIVER is already
set externally
* (Windows only) Use the "windib" SDL video driver if in_mouse is set to -1
git-svn-id: svn://svn.icculus.org/quake3/trunk@1440 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame/cg_playerstate.c')
0 files changed, 0 insertions, 0 deletions