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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-23 17:39:14 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-23 17:39:14 +0000
commit4bfc084c4974ecff94e273a7608ebc38f1c046ab (patch)
treec22cc0f88365f625da447e3609cc1951fb7590eb /code/cgame/cg_main.c
parent4b080c5906fdb1f7ee4e7fe5fdf2375dfcdf5ff4 (diff)
downloadioquake3-aero-4bfc084c4974ecff94e273a7608ebc38f1c046ab.tar.gz
ioquake3-aero-4bfc084c4974ecff94e273a7608ebc38f1c046ab.zip
* Applied ajax's cleanup patch
git-svn-id: svn://svn.icculus.org/quake3/trunk@101 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame/cg_main.c')
-rw-r--r--code/cgame/cg_main.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/cgame/cg_main.c b/code/cgame/cg_main.c
index 03a4994..105e4cc 100644
--- a/code/cgame/cg_main.c
+++ b/code/cgame/cg_main.c
@@ -1114,7 +1114,7 @@ CG_BuildSpectatorString
=======================
*/
-void CG_BuildSpectatorString() {
+void CG_BuildSpectatorString(void) {
int i;
cg.spectatorList[0] = 0;
for (i = 0; i < MAX_CLIENTS; i++) {