diff options
author | tjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-03-28 03:26:59 +0000 |
---|---|---|
committer | tjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-03-28 03:26:59 +0000 |
commit | f44ed19af12bd78f8adb9a1aae408997d365d6e0 (patch) | |
tree | 24ea123f849154027c1ce8b1456519eafe0c84db /code/cgame/cg_localents.c | |
parent | f1d656fc10833dd3495165d991538a5bde5cce41 (diff) | |
download | ioquake3-aero-f44ed19af12bd78f8adb9a1aae408997d365d6e0.tar.gz ioquake3-aero-f44ed19af12bd78f8adb9a1aae408997d365d6e0.zip |
* remove COM_Compress() call on script buffer loaded into memory. I assume
this was added in order to save cycles if a script is loaded and then
parsed multiple times, but it caused line numbers to be reported
incorrectly for parse errors. If a script is loaded into memory and
parsed multiple times then the script itself should be optimized instead
of doing it at runtime. Also, there was a possibility of segfault
due to where this was called.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1287 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame/cg_localents.c')
0 files changed, 0 insertions, 0 deletions