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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/cgame/cg_info.c
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame/cg_info.c')
-rwxr-xr-xcode/cgame/cg_info.c594
1 files changed, 297 insertions, 297 deletions
diff --git a/code/cgame/cg_info.c b/code/cgame/cg_info.c
index 04124d1..53f0b05 100755
--- a/code/cgame/cg_info.c
+++ b/code/cgame/cg_info.c
@@ -1,297 +1,297 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-// cg_info.c -- display information while data is being loading
-
-#include "cg_local.h"
-
-#define MAX_LOADING_PLAYER_ICONS 16
-#define MAX_LOADING_ITEM_ICONS 26
-
-static int loadingPlayerIconCount;
-static int loadingItemIconCount;
-static qhandle_t loadingPlayerIcons[MAX_LOADING_PLAYER_ICONS];
-static qhandle_t loadingItemIcons[MAX_LOADING_ITEM_ICONS];
-
-
-/*
-===================
-CG_DrawLoadingIcons
-===================
-*/
-static void CG_DrawLoadingIcons( void ) {
- int n;
- int x, y;
-
- for( n = 0; n < loadingPlayerIconCount; n++ ) {
- x = 16 + n * 78;
- y = 324-40;
- CG_DrawPic( x, y, 64, 64, loadingPlayerIcons[n] );
- }
-
- for( n = 0; n < loadingItemIconCount; n++ ) {
- y = 400-40;
- if( n >= 13 ) {
- y += 40;
- }
- x = 16 + n % 13 * 48;
- CG_DrawPic( x, y, 32, 32, loadingItemIcons[n] );
- }
-}
-
-
-/*
-======================
-CG_LoadingString
-
-======================
-*/
-void CG_LoadingString( const char *s ) {
- Q_strncpyz( cg.infoScreenText, s, sizeof( cg.infoScreenText ) );
-
- trap_UpdateScreen();
-}
-
-/*
-===================
-CG_LoadingItem
-===================
-*/
-void CG_LoadingItem( int itemNum ) {
- gitem_t *item;
-
- item = &bg_itemlist[itemNum];
-
- if ( item->icon && loadingItemIconCount < MAX_LOADING_ITEM_ICONS ) {
- loadingItemIcons[loadingItemIconCount++] = trap_R_RegisterShaderNoMip( item->icon );
- }
-
- CG_LoadingString( item->pickup_name );
-}
-
-/*
-===================
-CG_LoadingClient
-===================
-*/
-void CG_LoadingClient( int clientNum ) {
- const char *info;
- char *skin;
- char personality[MAX_QPATH];
- char model[MAX_QPATH];
- char iconName[MAX_QPATH];
-
- info = CG_ConfigString( CS_PLAYERS + clientNum );
-
- if ( loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS ) {
- Q_strncpyz( model, Info_ValueForKey( info, "model" ), sizeof( model ) );
- skin = Q_strrchr( model, '/' );
- if ( skin ) {
- *skin++ = '\0';
- } else {
- skin = "default";
- }
-
- Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", model, skin );
-
- loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
- if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
- Com_sprintf( iconName, MAX_QPATH, "models/players/characters/%s/icon_%s.tga", model, skin );
- loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
- }
- if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
- Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", DEFAULT_MODEL, "default" );
- loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
- }
- if ( loadingPlayerIcons[loadingPlayerIconCount] ) {
- loadingPlayerIconCount++;
- }
- }
-
- Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) );
- Q_CleanStr( personality );
-
- if( cgs.gametype == GT_SINGLE_PLAYER ) {
- trap_S_RegisterSound( va( "sound/player/announce/%s.wav", personality ), qtrue );
- }
-
- CG_LoadingString( personality );
-}
-
-
-/*
-====================
-CG_DrawInformation
-
-Draw all the status / pacifier stuff during level loading
-====================
-*/
-void CG_DrawInformation( void ) {
- const char *s;
- const char *info;
- const char *sysInfo;
- int y;
- int value;
- qhandle_t levelshot;
- qhandle_t detail;
- char buf[1024];
-
- info = CG_ConfigString( CS_SERVERINFO );
- sysInfo = CG_ConfigString( CS_SYSTEMINFO );
-
- s = Info_ValueForKey( info, "mapname" );
- levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s.tga", s ) );
- if ( !levelshot ) {
- levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap" );
- }
- trap_R_SetColor( NULL );
- CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );
-
- // blend a detail texture over it
- detail = trap_R_RegisterShader( "levelShotDetail" );
- trap_R_DrawStretchPic( 0, 0, cgs.glconfig.vidWidth, cgs.glconfig.vidHeight, 0, 0, 2.5, 2, detail );
-
- // draw the icons of things as they are loaded
- CG_DrawLoadingIcons();
-
- // the first 150 rows are reserved for the client connection
- // screen to write into
- if ( cg.infoScreenText[0] ) {
- UI_DrawProportionalString( 320, 128-32, va("Loading... %s", cg.infoScreenText),
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- } else {
- UI_DrawProportionalString( 320, 128-32, "Awaiting snapshot...",
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- }
-
- // draw info string information
-
- y = 180-32;
-
- // don't print server lines if playing a local game
- trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
- if ( !atoi( buf ) ) {
- // server hostname
- Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024);
- Q_CleanStr(buf);
- UI_DrawProportionalString( 320, y, buf,
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
-
- // pure server
- s = Info_ValueForKey( sysInfo, "sv_pure" );
- if ( s[0] == '1' ) {
- UI_DrawProportionalString( 320, y, "Pure Server",
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
-
- // server-specific message of the day
- s = CG_ConfigString( CS_MOTD );
- if ( s[0] ) {
- UI_DrawProportionalString( 320, y, s,
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
-
- // some extra space after hostname and motd
- y += 10;
- }
-
- // map-specific message (long map name)
- s = CG_ConfigString( CS_MESSAGE );
- if ( s[0] ) {
- UI_DrawProportionalString( 320, y, s,
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
-
- // cheats warning
- s = Info_ValueForKey( sysInfo, "sv_cheats" );
- if ( s[0] == '1' ) {
- UI_DrawProportionalString( 320, y, "CHEATS ARE ENABLED",
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
-
- // game type
- switch ( cgs.gametype ) {
- case GT_FFA:
- s = "Free For All";
- break;
- case GT_SINGLE_PLAYER:
- s = "Single Player";
- break;
- case GT_TOURNAMENT:
- s = "Tournament";
- break;
- case GT_TEAM:
- s = "Team Deathmatch";
- break;
- case GT_CTF:
- s = "Capture The Flag";
- break;
-#ifdef MISSIONPACK
- case GT_1FCTF:
- s = "One Flag CTF";
- break;
- case GT_OBELISK:
- s = "Overload";
- break;
- case GT_HARVESTER:
- s = "Harvester";
- break;
-#endif
- default:
- s = "Unknown Gametype";
- break;
- }
- UI_DrawProportionalString( 320, y, s,
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
-
- value = atoi( Info_ValueForKey( info, "timelimit" ) );
- if ( value ) {
- UI_DrawProportionalString( 320, y, va( "timelimit %i", value ),
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
-
- if (cgs.gametype < GT_CTF ) {
- value = atoi( Info_ValueForKey( info, "fraglimit" ) );
- if ( value ) {
- UI_DrawProportionalString( 320, y, va( "fraglimit %i", value ),
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
- }
-
- if (cgs.gametype >= GT_CTF) {
- value = atoi( Info_ValueForKey( info, "capturelimit" ) );
- if ( value ) {
- UI_DrawProportionalString( 320, y, va( "capturelimit %i", value ),
- UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
- y += PROP_HEIGHT;
- }
- }
-}
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+// cg_info.c -- display information while data is being loading
+
+#include "cg_local.h"
+
+#define MAX_LOADING_PLAYER_ICONS 16
+#define MAX_LOADING_ITEM_ICONS 26
+
+static int loadingPlayerIconCount;
+static int loadingItemIconCount;
+static qhandle_t loadingPlayerIcons[MAX_LOADING_PLAYER_ICONS];
+static qhandle_t loadingItemIcons[MAX_LOADING_ITEM_ICONS];
+
+
+/*
+===================
+CG_DrawLoadingIcons
+===================
+*/
+static void CG_DrawLoadingIcons( void ) {
+ int n;
+ int x, y;
+
+ for( n = 0; n < loadingPlayerIconCount; n++ ) {
+ x = 16 + n * 78;
+ y = 324-40;
+ CG_DrawPic( x, y, 64, 64, loadingPlayerIcons[n] );
+ }
+
+ for( n = 0; n < loadingItemIconCount; n++ ) {
+ y = 400-40;
+ if( n >= 13 ) {
+ y += 40;
+ }
+ x = 16 + n % 13 * 48;
+ CG_DrawPic( x, y, 32, 32, loadingItemIcons[n] );
+ }
+}
+
+
+/*
+======================
+CG_LoadingString
+
+======================
+*/
+void CG_LoadingString( const char *s ) {
+ Q_strncpyz( cg.infoScreenText, s, sizeof( cg.infoScreenText ) );
+
+ trap_UpdateScreen();
+}
+
+/*
+===================
+CG_LoadingItem
+===================
+*/
+void CG_LoadingItem( int itemNum ) {
+ gitem_t *item;
+
+ item = &bg_itemlist[itemNum];
+
+ if ( item->icon && loadingItemIconCount < MAX_LOADING_ITEM_ICONS ) {
+ loadingItemIcons[loadingItemIconCount++] = trap_R_RegisterShaderNoMip( item->icon );
+ }
+
+ CG_LoadingString( item->pickup_name );
+}
+
+/*
+===================
+CG_LoadingClient
+===================
+*/
+void CG_LoadingClient( int clientNum ) {
+ const char *info;
+ char *skin;
+ char personality[MAX_QPATH];
+ char model[MAX_QPATH];
+ char iconName[MAX_QPATH];
+
+ info = CG_ConfigString( CS_PLAYERS + clientNum );
+
+ if ( loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS ) {
+ Q_strncpyz( model, Info_ValueForKey( info, "model" ), sizeof( model ) );
+ skin = Q_strrchr( model, '/' );
+ if ( skin ) {
+ *skin++ = '\0';
+ } else {
+ skin = "default";
+ }
+
+ Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", model, skin );
+
+ loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
+ if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
+ Com_sprintf( iconName, MAX_QPATH, "models/players/characters/%s/icon_%s.tga", model, skin );
+ loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
+ }
+ if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
+ Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", DEFAULT_MODEL, "default" );
+ loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
+ }
+ if ( loadingPlayerIcons[loadingPlayerIconCount] ) {
+ loadingPlayerIconCount++;
+ }
+ }
+
+ Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) );
+ Q_CleanStr( personality );
+
+ if( cgs.gametype == GT_SINGLE_PLAYER ) {
+ trap_S_RegisterSound( va( "sound/player/announce/%s.wav", personality ), qtrue );
+ }
+
+ CG_LoadingString( personality );
+}
+
+
+/*
+====================
+CG_DrawInformation
+
+Draw all the status / pacifier stuff during level loading
+====================
+*/
+void CG_DrawInformation( void ) {
+ const char *s;
+ const char *info;
+ const char *sysInfo;
+ int y;
+ int value;
+ qhandle_t levelshot;
+ qhandle_t detail;
+ char buf[1024];
+
+ info = CG_ConfigString( CS_SERVERINFO );
+ sysInfo = CG_ConfigString( CS_SYSTEMINFO );
+
+ s = Info_ValueForKey( info, "mapname" );
+ levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s.tga", s ) );
+ if ( !levelshot ) {
+ levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap" );
+ }
+ trap_R_SetColor( NULL );
+ CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );
+
+ // blend a detail texture over it
+ detail = trap_R_RegisterShader( "levelShotDetail" );
+ trap_R_DrawStretchPic( 0, 0, cgs.glconfig.vidWidth, cgs.glconfig.vidHeight, 0, 0, 2.5, 2, detail );
+
+ // draw the icons of things as they are loaded
+ CG_DrawLoadingIcons();
+
+ // the first 150 rows are reserved for the client connection
+ // screen to write into
+ if ( cg.infoScreenText[0] ) {
+ UI_DrawProportionalString( 320, 128-32, va("Loading... %s", cg.infoScreenText),
+ UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
+ } else {
+ UI_DrawProportionalString( 320, 128-32, "Awaiting snapshot...",
+ UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
+ }
+
+ // draw info string information
+
+ y = 180-32;
+
+ // don't print server lines if playing a local game
+ trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
+ if ( !atoi( buf ) ) {
+ // server hostname
+ Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024);
+ Q_CleanStr(buf);
+ UI_DrawProportionalString( 320, y, buf,
+ UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
+ y += PROP_HEIGHT;
+
+ // pure server
+ s = Info_ValueForKey( sysInfo, "sv_pure" );
+ if ( s[0] == '1' ) {
+ UI_DrawProportionalString( 320, y, "Pure Server",
+ UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
+ y += PROP_HEIGHT;
+ }
+
+ // server-specific message of the day
+ s = CG_ConfigString( CS_MOTD );
+ if ( s[0] ) {
+ UI_DrawProportionalString( 320, y, s,
+ UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
+ y += PROP_HEIGHT;
+ }
+
+ // some extra space after hostname and motd
+ y += 10;
+ }
+
+ // map-specific message (long map name)
+ s = CG_ConfigString( CS_MESSAGE );
+ if ( s[0] ) {
+ UI_DrawProportionalString( 320, y, s,
+ UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
+ y += PROP_HEIGHT;
+ }
+
+ // cheats warning
+ s = Info_ValueForKey( sysInfo, "sv_cheats" );
+ if ( s[0] == '1' ) {
+ UI_DrawProportionalString( 320, y, "CHEATS ARE ENABLED",
+ UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
+ y += PROP_HEIGHT;
+ }
+
+ // game type
+ switch ( cgs.gametype ) {
+ case GT_FFA:
+ s = "Free For All";
+ break;
+ case GT_SINGLE_PLAYER:
+ s = "Single Player";
+ break;
+ case GT_TOURNAMENT:
+ s = "Tournament";
+ break;
+ case GT_TEAM:
+ s = "Team Deathmatch";
+ break;
+ case GT_CTF:
+ s = "Capture The Flag";
+ break;
+#ifdef MISSIONPACK
+ case GT_1FCTF:
+ s = "One Flag CTF";
+ break;
+ case GT_OBELISK:
+ s = "Overload";
+ break;
+ case GT_HARVESTER:
+ s = "Harvester";
+ break;
+#endif
+ default:
+ s = "Unknown Gametype";
+ break;
+ }
+ UI_DrawProportionalString( 320, y, s,
+ UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
+ y += PROP_HEIGHT;
+
+ value = atoi( Info_ValueForKey( info, "timelimit" ) );
+ if ( value ) {
+ UI_DrawProportionalString( 320, y, va( "timelimit %i", value ),
+ UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
+ y += PROP_HEIGHT;
+ }
+
+ if (cgs.gametype < GT_CTF ) {
+ value = atoi( Info_ValueForKey( info, "fraglimit" ) );
+ if ( value ) {
+ UI_DrawProportionalString( 320, y, va( "fraglimit %i", value ),
+ UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
+ y += PROP_HEIGHT;
+ }
+ }
+
+ if (cgs.gametype >= GT_CTF) {
+ value = atoi( Info_ValueForKey( info, "capturelimit" ) );
+ if ( value ) {
+ UI_DrawProportionalString( 320, y, va( "capturelimit %i", value ),
+ UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
+ y += PROP_HEIGHT;
+ }
+ }
+}
+