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author | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-06-08 07:29:25 +0000 |
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committer | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-06-08 07:29:25 +0000 |
commit | 06b417ad1952ba223af455c13bc834690d851903 (patch) | |
tree | 34576a5a5e98fcc99a76a132a505b5dc16af7c4e /code/cgame/cg_draw.c | |
parent | 00eb1434b11cf43a1decf218d08d5ea8c9280a08 (diff) | |
download | ioquake3-aero-06b417ad1952ba223af455c13bc834690d851903.tar.gz ioquake3-aero-06b417ad1952ba223af455c13bc834690d851903.zip |
VoIP: tweaked VAD code.
Also added cl_voipVADThreshold cvar...if the power of a set of Speex frames
doesn't exceed this value, it isn't transmitted.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1379 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame/cg_draw.c')
0 files changed, 0 insertions, 0 deletions