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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/bspc/l_mem.h
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/bspc/l_mem.h')
-rwxr-xr-xcode/bspc/l_mem.h102
1 files changed, 51 insertions, 51 deletions
diff --git a/code/bspc/l_mem.h b/code/bspc/l_mem.h
index d517743..ba3b0d3 100755
--- a/code/bspc/l_mem.h
+++ b/code/bspc/l_mem.h
@@ -1,51 +1,51 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-
-//=============================================================================
-
-// memory.h
-//#define MEMDEBUG
-#undef MEMDEBUG
-
-#ifndef MEMDEBUG
-
-void *GetClearedMemory(int size);
-void *GetMemory(unsigned long size);
-
-#else
-
-#define GetMemory(size) GetMemoryDebug(size, #size, __FILE__, __LINE__);
-#define GetClearedMemory(size) GetClearedMemoryDebug(size, #size, __FILE__, __LINE__);
-//allocate a memory block of the given size
-void *GetMemoryDebug(unsigned long size, char *label, char *file, int line);
-//allocate a memory block of the given size and clear it
-void *GetClearedMemoryDebug(unsigned long size, char *label, char *file, int line);
-//
-void PrintMemoryLabels(void);
-#endif //MEMDEBUG
-
-void FreeMemory(void *ptr);
-int MemorySize(void *ptr);
-void PrintMemorySize(unsigned long size);
-int TotalAllocatedMemory(void);
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+
+//=============================================================================
+
+// memory.h
+//#define MEMDEBUG
+#undef MEMDEBUG
+
+#ifndef MEMDEBUG
+
+void *GetClearedMemory(int size);
+void *GetMemory(unsigned long size);
+
+#else
+
+#define GetMemory(size) GetMemoryDebug(size, #size, __FILE__, __LINE__);
+#define GetClearedMemory(size) GetClearedMemoryDebug(size, #size, __FILE__, __LINE__);
+//allocate a memory block of the given size
+void *GetMemoryDebug(unsigned long size, char *label, char *file, int line);
+//allocate a memory block of the given size and clear it
+void *GetClearedMemoryDebug(unsigned long size, char *label, char *file, int line);
+//
+void PrintMemoryLabels(void);
+#endif //MEMDEBUG
+
+void FreeMemory(void *ptr);
+int MemorySize(void *ptr);
+void PrintMemorySize(unsigned long size);
+int TotalAllocatedMemory(void);
+