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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
tree | e3eda937a05d7db42de725b7013bd0344b987f34 /code/bspc/l_mem.h | |
parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/bspc/l_mem.h')
-rwxr-xr-x | code/bspc/l_mem.h | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/code/bspc/l_mem.h b/code/bspc/l_mem.h index d517743..ba3b0d3 100755 --- a/code/bspc/l_mem.h +++ b/code/bspc/l_mem.h @@ -1,51 +1,51 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-
-//=============================================================================
-
-// memory.h
-//#define MEMDEBUG
-#undef MEMDEBUG
-
-#ifndef MEMDEBUG
-
-void *GetClearedMemory(int size);
-void *GetMemory(unsigned long size);
-
-#else
-
-#define GetMemory(size) GetMemoryDebug(size, #size, __FILE__, __LINE__);
-#define GetClearedMemory(size) GetClearedMemoryDebug(size, #size, __FILE__, __LINE__);
-//allocate a memory block of the given size
-void *GetMemoryDebug(unsigned long size, char *label, char *file, int line);
-//allocate a memory block of the given size and clear it
-void *GetClearedMemoryDebug(unsigned long size, char *label, char *file, int line);
-//
-void PrintMemoryLabels(void);
-#endif //MEMDEBUG
-
-void FreeMemory(void *ptr);
-int MemorySize(void *ptr);
-void PrintMemorySize(unsigned long size);
-int TotalAllocatedMemory(void);
-
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +//============================================================================= + +// memory.h +//#define MEMDEBUG +#undef MEMDEBUG + +#ifndef MEMDEBUG + +void *GetClearedMemory(int size); +void *GetMemory(unsigned long size); + +#else + +#define GetMemory(size) GetMemoryDebug(size, #size, __FILE__, __LINE__); +#define GetClearedMemory(size) GetClearedMemoryDebug(size, #size, __FILE__, __LINE__); +//allocate a memory block of the given size +void *GetMemoryDebug(unsigned long size, char *label, char *file, int line); +//allocate a memory block of the given size and clear it +void *GetClearedMemoryDebug(unsigned long size, char *label, char *file, int line); +// +void PrintMemoryLabels(void); +#endif //MEMDEBUG + +void FreeMemory(void *ptr); +int MemorySize(void *ptr); +void PrintMemorySize(unsigned long size); +int TotalAllocatedMemory(void); + |