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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/bspc/glfile.c
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/bspc/glfile.c')
-rwxr-xr-xcode/bspc/glfile.c298
1 files changed, 149 insertions, 149 deletions
diff --git a/code/bspc/glfile.c b/code/bspc/glfile.c
index 179a836..e32821b 100755
--- a/code/bspc/glfile.c
+++ b/code/bspc/glfile.c
@@ -1,149 +1,149 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-#include "qbsp.h"
-
-int c_glfaces;
-
-int PortalVisibleSides (portal_t *p)
-{
- int fcon, bcon;
-
- if (!p->onnode)
- return 0; // outside
-
- fcon = p->nodes[0]->contents;
- bcon = p->nodes[1]->contents;
-
- // same contents never create a face
- if (fcon == bcon)
- return 0;
-
- // FIXME: is this correct now?
- if (!fcon)
- return 1;
- if (!bcon)
- return 2;
- return 0;
-}
-
-void OutputWinding (winding_t *w, FILE *glview)
-{
- static int level = 128;
- vec_t light;
- int i;
-
- fprintf (glview, "%i\n", w->numpoints);
- level+=28;
- light = (level&255)/255.0;
- for (i=0 ; i<w->numpoints ; i++)
- {
- fprintf (glview, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f\n",
- w->p[i][0],
- w->p[i][1],
- w->p[i][2],
- light,
- light,
- light);
- }
- fprintf (glview, "\n");
-}
-
-/*
-=============
-OutputPortal
-=============
-*/
-void OutputPortal (portal_t *p, FILE *glview)
-{
- winding_t *w;
- int sides;
-
- sides = PortalVisibleSides (p);
- if (!sides)
- return;
-
- c_glfaces++;
-
- w = p->winding;
-
- if (sides == 2) // back side
- w = ReverseWinding (w);
-
- OutputWinding (w, glview);
-
- if (sides == 2)
- FreeWinding(w);
-}
-
-/*
-=============
-WriteGLView_r
-=============
-*/
-void WriteGLView_r (node_t *node, FILE *glview)
-{
- portal_t *p, *nextp;
-
- if (node->planenum != PLANENUM_LEAF)
- {
- WriteGLView_r (node->children[0], glview);
- WriteGLView_r (node->children[1], glview);
- return;
- }
-
- // write all the portals
- for (p=node->portals ; p ; p=nextp)
- {
- if (p->nodes[0] == node)
- {
- OutputPortal (p, glview);
- nextp = p->next[0];
- }
- else
- nextp = p->next[1];
- }
-}
-
-/*
-=============
-WriteGLView
-=============
-*/
-void WriteGLView (tree_t *tree, char *source)
-{
- char name[1024];
- FILE *glview;
-
- c_glfaces = 0;
- sprintf (name, "%s%s.gl",outbase, source);
- printf ("Writing %s\n", name);
-
- glview = fopen (name, "w");
- if (!glview)
- Error ("Couldn't open %s", name);
- WriteGLView_r (tree->headnode, glview);
- fclose (glview);
-
- printf ("%5i c_glfaces\n", c_glfaces);
-}
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "qbsp.h"
+
+int c_glfaces;
+
+int PortalVisibleSides (portal_t *p)
+{
+ int fcon, bcon;
+
+ if (!p->onnode)
+ return 0; // outside
+
+ fcon = p->nodes[0]->contents;
+ bcon = p->nodes[1]->contents;
+
+ // same contents never create a face
+ if (fcon == bcon)
+ return 0;
+
+ // FIXME: is this correct now?
+ if (!fcon)
+ return 1;
+ if (!bcon)
+ return 2;
+ return 0;
+}
+
+void OutputWinding (winding_t *w, FILE *glview)
+{
+ static int level = 128;
+ vec_t light;
+ int i;
+
+ fprintf (glview, "%i\n", w->numpoints);
+ level+=28;
+ light = (level&255)/255.0;
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ fprintf (glview, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f\n",
+ w->p[i][0],
+ w->p[i][1],
+ w->p[i][2],
+ light,
+ light,
+ light);
+ }
+ fprintf (glview, "\n");
+}
+
+/*
+=============
+OutputPortal
+=============
+*/
+void OutputPortal (portal_t *p, FILE *glview)
+{
+ winding_t *w;
+ int sides;
+
+ sides = PortalVisibleSides (p);
+ if (!sides)
+ return;
+
+ c_glfaces++;
+
+ w = p->winding;
+
+ if (sides == 2) // back side
+ w = ReverseWinding (w);
+
+ OutputWinding (w, glview);
+
+ if (sides == 2)
+ FreeWinding(w);
+}
+
+/*
+=============
+WriteGLView_r
+=============
+*/
+void WriteGLView_r (node_t *node, FILE *glview)
+{
+ portal_t *p, *nextp;
+
+ if (node->planenum != PLANENUM_LEAF)
+ {
+ WriteGLView_r (node->children[0], glview);
+ WriteGLView_r (node->children[1], glview);
+ return;
+ }
+
+ // write all the portals
+ for (p=node->portals ; p ; p=nextp)
+ {
+ if (p->nodes[0] == node)
+ {
+ OutputPortal (p, glview);
+ nextp = p->next[0];
+ }
+ else
+ nextp = p->next[1];
+ }
+}
+
+/*
+=============
+WriteGLView
+=============
+*/
+void WriteGLView (tree_t *tree, char *source)
+{
+ char name[1024];
+ FILE *glview;
+
+ c_glfaces = 0;
+ sprintf (name, "%s%s.gl",outbase, source);
+ printf ("Writing %s\n", name);
+
+ glview = fopen (name, "w");
+ if (!glview)
+ Error ("Couldn't open %s", name);
+ WriteGLView_r (tree->headnode, glview);
+ fclose (glview);
+
+ printf ("%5i c_glfaces\n", c_glfaces);
+}
+