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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 04:48:05 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 04:48:05 +0000 |
commit | 952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch) | |
tree | 91b84d9be7afad7e99ac64a640a65b6cb5081900 /code/bspc/cfgq3.c | |
parent | c2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff) | |
download | ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip |
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/bspc/cfgq3.c')
-rwxr-xr-x | code/bspc/cfgq3.c | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/code/bspc/cfgq3.c b/code/bspc/cfgq3.c new file mode 100755 index 0000000..588509c --- /dev/null +++ b/code/bspc/cfgq3.c @@ -0,0 +1,84 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//===========================================================================
+// BSPC configuration file
+// Quake3
+//===========================================================================
+
+#define PRESENCE_NONE 1
+#define PRESENCE_NORMAL 2
+#define PRESENCE_CROUCH 4
+
+bbox //30x30x56
+{
+ presencetype PRESENCE_NORMAL
+ flags 0x0000
+ mins {-15, -15, -24}
+ maxs {15, 15, 32}
+} //end bbox
+
+bbox //30x30x40
+{
+ presencetype PRESENCE_CROUCH
+ flags 0x0001
+ mins {-15, -15, -24}
+ maxs {15, 15, 16}
+} //end bbox
+
+settings
+{
+ phys_gravitydirection {0, 0, -1}
+ phys_friction 6
+ phys_stopspeed 100
+ phys_gravity 800
+ phys_waterfriction 1
+ phys_watergravity 400
+ phys_maxvelocity 320
+ phys_maxwalkvelocity 320
+ phys_maxcrouchvelocity 100
+ phys_maxswimvelocity 150
+ phys_maxacceleration 2200
+ phys_airaccelerate 0
+ phys_maxstep 18
+ phys_maxsteepness 0.7
+ phys_maxwaterjump 19
+ phys_maxbarrier 33
+ phys_jumpvel 270
+ phys_falldelta5 40
+ phys_falldelta10 60
+ rs_waterjump 400
+ rs_teleport 50
+ rs_barrierjump 100
+ rs_startcrouch 300
+ rs_startgrapple 500
+ rs_startwalkoffledge 70
+ rs_startjump 300
+ rs_rocketjump 500
+ rs_bfgjump 500
+ rs_jumppad 250
+ rs_aircontrolledjumppad 300
+ rs_funcbob 300
+ rs_startelevator 50
+ rs_falldamage5 300
+ rs_falldamage10 500
+ rs_maxjumpfallheight 450
+} //end settings
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