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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
commit952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch)
tree91b84d9be7afad7e99ac64a640a65b6cb5081900 /code/bspc/_files.c
parentc2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff)
downloadioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz
ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/bspc/_files.c')
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1 files changed, 63 insertions, 0 deletions
diff --git a/code/bspc/_files.c b/code/bspc/_files.c
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+//===========================================================================
+//
+// Name: _files.c
+// Function:
+// Programmer: Mr Elusive
+// Last update: 1999-12-02
+// Tab Size: 4
+//===========================================================================
+
+/*
+
+aas_areamerging.c //AAS area merging
+aas_cfg.c //AAS configuration for different games
+aas_create.c //AAS creating
+aas_edgemelting.c //AAS edge melting
+aas_facemerging.c //AAS face merging
+aas_file.c //AAS file writing
+aas_gsubdiv.c //AAS gravitational and ladder subdivision
+aas_map.c //AAS map brush creation
+aas_prunenodes.c //AAS node pruning
+aas_store.c //AAS file storing
+
+map.c //map file loading and writing
+map_hl.c //Half-Life map loading
+map_q1.c //Quake1 map loading
+map_q2.c //Quake2 map loading
+map_q3.c //Quake3 map loading
+map_sin.c //Sin map loading
+tree.c //BSP tree management + node pruning (*)
+brushbsp.c //brush bsp creation (*)
+portals.c //BSP portal creation and leaf filling (*)
+csg.c //Constructive Solid Geometry brush chopping (*)
+leakfile.c //leak file writing (*)
+textures.c //Quake2 BSP textures (*)
+
+l_bsp_ent.c //BSP entity parsing
+l_bsp_hl.c //Half-Life BSP loading and writing
+l_bsp_q1.c //Quake1 BSP loading and writing
+l_bsp_q2.c //Quake2 BSP loading and writing
+l_bsp_q3.c //Quake2 BSP loading and writing
+l_bsp_sin.c //Sin BSP loading and writing
+l_cmd.c //cmd library
+l_log.c //log file library
+l_math.c //math library
+l_mem.c //memory management library
+l_poly.c //polygon (winding) library
+l_script.c //script file parsing library
+l_threads.c //multi-threading library
+l_utils.c //utility library
+l_qfiles.c //loading of quake files
+
+gldraw.c //GL drawing (*)
+glfile.c //GL file writing (*)
+nodraw.c //no draw module (*)
+
+bspc.c //BSPC Win32 console version
+winbspc.c //WinBSPC Win32 GUI version
+win32_terminal.c //Win32 terminal output
+win32_qfiles.c //Win32 game file management (also .pak .sin)
+win32_font.c //Win32 fonts
+win32_folder.c //Win32 folder dialogs
+
+*/