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author | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-09-15 01:44:58 +0000 |
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committer | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-09-15 01:44:58 +0000 |
commit | e147ed40e85698cd26934efae666565840076cc5 (patch) | |
tree | 1da96e426f1497bd756af0e29084c2d7806fdb89 /code/botlib/be_ai_move.c | |
parent | 93404730059e9c8b6fcbf4e7c0f5ff69a23e6ea1 (diff) | |
download | ioquake3-aero-e147ed40e85698cd26934efae666565840076cc5.tar.gz ioquake3-aero-e147ed40e85698cd26934efae666565840076cc5.zip |
Renamed bot_developer to botDeveloper to prevent symbol clash.
qagame*.so has a variable named this too, and this confuses the Linux
dynamic loader since we're not using -fvisibility=hidden.
Fixes Bugzilla #3944.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1607 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib/be_ai_move.c')
-rw-r--r-- | code/botlib/be_ai_move.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/code/botlib/be_ai_move.c b/code/botlib/be_ai_move.c index 27a855a..2840830 100644 --- a/code/botlib/be_ai_move.c +++ b/code/botlib/be_ai_move.c @@ -772,7 +772,7 @@ int BotGetReachabilityToGoal(vec3_t origin, int areanum, if (i != MAX_AVOIDREACH && avoidreachtries[i] > AVOIDREACH_TRIES) { #ifdef DEBUG - if (bot_developer) + if (botDeveloper) { botimport.Print(PRT_MESSAGE, "avoiding reachability %d\n", avoidreach[i]); } //end if @@ -3076,7 +3076,7 @@ void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, in } //end if else { - if (bot_developer) + if (botDeveloper) { botimport.Print(PRT_MESSAGE, "client %d: on func_plat without reachability\n", ms->client); } //end if @@ -3106,7 +3106,7 @@ void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, in } //end if else { - if (bot_developer) + if (botDeveloper) { botimport.Print(PRT_MESSAGE, "client %d: on func_bobbing without reachability\n", ms->client); } //end if @@ -3208,7 +3208,7 @@ void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, in else { #ifdef DEBUG - if (bot_developer) + if (botDeveloper) { if (ms->reachability_time < AAS_Time()) { @@ -3242,7 +3242,7 @@ void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, in if (!AAS_AreaReachability(ms->areanum)) { #ifdef DEBUG - if (bot_developer) + if (botDeveloper) { botimport.Print(PRT_MESSAGE, "area %d no reachability\n", ms->areanum); } //end if @@ -3273,12 +3273,12 @@ void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, in } //end if #ifdef DEBUG - else if (bot_developer) + else if (botDeveloper) { botimport.Print(PRT_MESSAGE, "goal not reachable\n"); Com_Memset(&reach, 0, sizeof(aas_reachability_t)); //make compiler happy } //end else - if (bot_developer) + if (botDeveloper) { //if still going for the same goal if (ms->lastgoalareanum == goal->areanum) @@ -3346,7 +3346,7 @@ void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, in Com_Memset(&reach, 0, sizeof(aas_reachability_t)); } //end else #ifdef DEBUG - if (bot_developer) + if (botDeveloper) { if (result->failure) { @@ -3402,7 +3402,7 @@ void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, in } //end else } //end if } //end for - if (bot_developer) + if (botDeveloper) { //if a jumppad is found with the trace but no reachability is found if (foundjumppad && !ms->lastreachnum) @@ -3447,7 +3447,7 @@ void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, in } //end switch result->traveltype = reach.traveltype; #ifdef DEBUG - if (bot_developer) + if (botDeveloper) { if (result->failure) { |