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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-09-15 01:44:58 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-09-15 01:44:58 +0000
commite147ed40e85698cd26934efae666565840076cc5 (patch)
tree1da96e426f1497bd756af0e29084c2d7806fdb89 /code/botlib/be_ai_char.c
parent93404730059e9c8b6fcbf4e7c0f5ff69a23e6ea1 (diff)
downloadioquake3-aero-e147ed40e85698cd26934efae666565840076cc5.tar.gz
ioquake3-aero-e147ed40e85698cd26934efae666565840076cc5.zip
Renamed bot_developer to botDeveloper to prevent symbol clash.
qagame*.so has a variable named this too, and this confuses the Linux dynamic loader since we're not using -fvisibility=hidden. Fixes Bugzilla #3944. git-svn-id: svn://svn.icculus.org/quake3/trunk@1607 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib/be_ai_char.c')
-rw-r--r--code/botlib/be_ai_char.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/botlib/be_ai_char.c b/code/botlib/be_ai_char.c
index 51520f7..d360886 100644
--- a/code/botlib/be_ai_char.c
+++ b/code/botlib/be_ai_char.c
@@ -416,7 +416,7 @@ int BotLoadCachedCharacter(char *charfile, float skill, int reload)
//
botimport.Print(PRT_MESSAGE, "loaded skill %d from %s\n", intskill, charfile);
#ifdef DEBUG
- if (bot_developer)
+ if (botDeveloper)
{
botimport.Print(PRT_MESSAGE, "skill %d loaded in %d msec from %s\n", intskill, Sys_MilliSeconds() - starttime, charfile);
} //end if