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author | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-09-15 01:44:58 +0000 |
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committer | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-09-15 01:44:58 +0000 |
commit | e147ed40e85698cd26934efae666565840076cc5 (patch) | |
tree | 1da96e426f1497bd756af0e29084c2d7806fdb89 /code/botlib/be_ai_char.c | |
parent | 93404730059e9c8b6fcbf4e7c0f5ff69a23e6ea1 (diff) | |
download | ioquake3-aero-e147ed40e85698cd26934efae666565840076cc5.tar.gz ioquake3-aero-e147ed40e85698cd26934efae666565840076cc5.zip |
Renamed bot_developer to botDeveloper to prevent symbol clash.
qagame*.so has a variable named this too, and this confuses the Linux
dynamic loader since we're not using -fvisibility=hidden.
Fixes Bugzilla #3944.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1607 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib/be_ai_char.c')
-rw-r--r-- | code/botlib/be_ai_char.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/botlib/be_ai_char.c b/code/botlib/be_ai_char.c index 51520f7..d360886 100644 --- a/code/botlib/be_ai_char.c +++ b/code/botlib/be_ai_char.c @@ -416,7 +416,7 @@ int BotLoadCachedCharacter(char *charfile, float skill, int reload) // botimport.Print(PRT_MESSAGE, "loaded skill %d from %s\n", intskill, charfile); #ifdef DEBUG - if (bot_developer) + if (botDeveloper) { botimport.Print(PRT_MESSAGE, "skill %d loaded in %d msec from %s\n", intskill, Sys_MilliSeconds() - starttime, charfile); } //end if |