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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-09-15 01:44:58 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-09-15 01:44:58 +0000
commite147ed40e85698cd26934efae666565840076cc5 (patch)
tree1da96e426f1497bd756af0e29084c2d7806fdb89 /code/botlib/be_aas_sample.c
parent93404730059e9c8b6fcbf4e7c0f5ff69a23e6ea1 (diff)
downloadioquake3-aero-e147ed40e85698cd26934efae666565840076cc5.tar.gz
ioquake3-aero-e147ed40e85698cd26934efae666565840076cc5.zip
Renamed bot_developer to botDeveloper to prevent symbol clash.
qagame*.so has a variable named this too, and this confuses the Linux dynamic loader since we're not using -fvisibility=hidden. Fixes Bugzilla #3944. git-svn-id: svn://svn.icculus.org/quake3/trunk@1607 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib/be_aas_sample.c')
-rw-r--r--code/botlib/be_aas_sample.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/botlib/be_aas_sample.c b/code/botlib/be_aas_sample.c
index 6c7adec..095641a 100644
--- a/code/botlib/be_aas_sample.c
+++ b/code/botlib/be_aas_sample.c
@@ -150,7 +150,7 @@ aas_link_t *AAS_AllocAASLink(void)
if (!link)
{
#ifndef BSPC
- if (bot_developer)
+ if (botDeveloper)
#endif
{
botimport.Print(PRT_FATAL, "empty aas link heap\n");