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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
tree | e3eda937a05d7db42de725b7013bd0344b987f34 /code/botlib/be_aas_entity.h | |
parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib/be_aas_entity.h')
-rwxr-xr-x | code/botlib/be_aas_entity.h | 126 |
1 files changed, 63 insertions, 63 deletions
diff --git a/code/botlib/be_aas_entity.h b/code/botlib/be_aas_entity.h index f5286dd..fc3675b 100755 --- a/code/botlib/be_aas_entity.h +++ b/code/botlib/be_aas_entity.h @@ -1,63 +1,63 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-/*****************************************************************************
- * name: be_aas_entity.h
- *
- * desc: AAS
- *
- * $Archive: /source/code/botlib/be_aas_entity.h $
- *
- *****************************************************************************/
-
-#ifdef AASINTERN
-//invalidates all entity infos
-void AAS_InvalidateEntities(void);
-//unlink not updated entities
-void AAS_UnlinkInvalidEntities(void);
-//resets the entity AAS and BSP links (sets areas and leaves pointers to NULL)
-void AAS_ResetEntityLinks(void);
-//updates an entity
-int AAS_UpdateEntity(int ent, bot_entitystate_t *state);
-//gives the entity data used for collision detection
-void AAS_EntityBSPData(int entnum, bsp_entdata_t *entdata);
-#endif //AASINTERN
-
-//returns the size of the entity bounding box in mins and maxs
-void AAS_EntitySize(int entnum, vec3_t mins, vec3_t maxs);
-//returns the BSP model number of the entity
-int AAS_EntityModelNum(int entnum);
-//returns the origin of an entity with the given model number
-int AAS_OriginOfMoverWithModelNum(int modelnum, vec3_t origin);
-//returns the best reachable area the entity is situated in
-int AAS_BestReachableEntityArea(int entnum);
-//returns the info of the given entity
-void AAS_EntityInfo(int entnum, aas_entityinfo_t *info);
-//returns the next entity
-int AAS_NextEntity(int entnum);
-//returns the origin of the entity
-void AAS_EntityOrigin(int entnum, vec3_t origin);
-//returns the entity type
-int AAS_EntityType(int entnum);
-//returns the model index of the entity
-int AAS_EntityModelindex(int entnum);
-
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +/***************************************************************************** + * name: be_aas_entity.h + * + * desc: AAS + * + * $Archive: /source/code/botlib/be_aas_entity.h $ + * + *****************************************************************************/ + +#ifdef AASINTERN +//invalidates all entity infos +void AAS_InvalidateEntities(void); +//unlink not updated entities +void AAS_UnlinkInvalidEntities(void); +//resets the entity AAS and BSP links (sets areas and leaves pointers to NULL) +void AAS_ResetEntityLinks(void); +//updates an entity +int AAS_UpdateEntity(int ent, bot_entitystate_t *state); +//gives the entity data used for collision detection +void AAS_EntityBSPData(int entnum, bsp_entdata_t *entdata); +#endif //AASINTERN + +//returns the size of the entity bounding box in mins and maxs +void AAS_EntitySize(int entnum, vec3_t mins, vec3_t maxs); +//returns the BSP model number of the entity +int AAS_EntityModelNum(int entnum); +//returns the origin of an entity with the given model number +int AAS_OriginOfMoverWithModelNum(int modelnum, vec3_t origin); +//returns the best reachable area the entity is situated in +int AAS_BestReachableEntityArea(int entnum); +//returns the info of the given entity +void AAS_EntityInfo(int entnum, aas_entityinfo_t *info); +//returns the next entity +int AAS_NextEntity(int entnum); +//returns the origin of the entity +void AAS_EntityOrigin(int entnum, vec3_t origin); +//returns the entity type +int AAS_EntityType(int entnum); +//returns the model index of the entity +int AAS_EntityModelindex(int entnum); + |