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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/botlib/be_aas_entity.h
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib/be_aas_entity.h')
-rwxr-xr-xcode/botlib/be_aas_entity.h126
1 files changed, 63 insertions, 63 deletions
diff --git a/code/botlib/be_aas_entity.h b/code/botlib/be_aas_entity.h
index f5286dd..fc3675b 100755
--- a/code/botlib/be_aas_entity.h
+++ b/code/botlib/be_aas_entity.h
@@ -1,63 +1,63 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-/*****************************************************************************
- * name: be_aas_entity.h
- *
- * desc: AAS
- *
- * $Archive: /source/code/botlib/be_aas_entity.h $
- *
- *****************************************************************************/
-
-#ifdef AASINTERN
-//invalidates all entity infos
-void AAS_InvalidateEntities(void);
-//unlink not updated entities
-void AAS_UnlinkInvalidEntities(void);
-//resets the entity AAS and BSP links (sets areas and leaves pointers to NULL)
-void AAS_ResetEntityLinks(void);
-//updates an entity
-int AAS_UpdateEntity(int ent, bot_entitystate_t *state);
-//gives the entity data used for collision detection
-void AAS_EntityBSPData(int entnum, bsp_entdata_t *entdata);
-#endif //AASINTERN
-
-//returns the size of the entity bounding box in mins and maxs
-void AAS_EntitySize(int entnum, vec3_t mins, vec3_t maxs);
-//returns the BSP model number of the entity
-int AAS_EntityModelNum(int entnum);
-//returns the origin of an entity with the given model number
-int AAS_OriginOfMoverWithModelNum(int modelnum, vec3_t origin);
-//returns the best reachable area the entity is situated in
-int AAS_BestReachableEntityArea(int entnum);
-//returns the info of the given entity
-void AAS_EntityInfo(int entnum, aas_entityinfo_t *info);
-//returns the next entity
-int AAS_NextEntity(int entnum);
-//returns the origin of the entity
-void AAS_EntityOrigin(int entnum, vec3_t origin);
-//returns the entity type
-int AAS_EntityType(int entnum);
-//returns the model index of the entity
-int AAS_EntityModelindex(int entnum);
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*****************************************************************************
+ * name: be_aas_entity.h
+ *
+ * desc: AAS
+ *
+ * $Archive: /source/code/botlib/be_aas_entity.h $
+ *
+ *****************************************************************************/
+
+#ifdef AASINTERN
+//invalidates all entity infos
+void AAS_InvalidateEntities(void);
+//unlink not updated entities
+void AAS_UnlinkInvalidEntities(void);
+//resets the entity AAS and BSP links (sets areas and leaves pointers to NULL)
+void AAS_ResetEntityLinks(void);
+//updates an entity
+int AAS_UpdateEntity(int ent, bot_entitystate_t *state);
+//gives the entity data used for collision detection
+void AAS_EntityBSPData(int entnum, bsp_entdata_t *entdata);
+#endif //AASINTERN
+
+//returns the size of the entity bounding box in mins and maxs
+void AAS_EntitySize(int entnum, vec3_t mins, vec3_t maxs);
+//returns the BSP model number of the entity
+int AAS_EntityModelNum(int entnum);
+//returns the origin of an entity with the given model number
+int AAS_OriginOfMoverWithModelNum(int modelnum, vec3_t origin);
+//returns the best reachable area the entity is situated in
+int AAS_BestReachableEntityArea(int entnum);
+//returns the info of the given entity
+void AAS_EntityInfo(int entnum, aas_entityinfo_t *info);
+//returns the next entity
+int AAS_NextEntity(int entnum);
+//returns the origin of the entity
+void AAS_EntityOrigin(int entnum, vec3_t origin);
+//returns the entity type
+int AAS_EntityType(int entnum);
+//returns the model index of the entity
+int AAS_EntityModelindex(int entnum);
+