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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-04-06 02:13:43 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-04-06 02:13:43 +0000
commite32d29a6db0b593e4e61188ed3ffc1449605ebc9 (patch)
tree9661a93c6078637ad615c8a8a36e4c8d041d389a /code/botlib/be_aas_bsp.h
parent55634342dda65d9f885024e88573bb7db8b26799 (diff)
downloadioquake3-aero-e32d29a6db0b593e4e61188ed3ffc1449605ebc9.tar.gz
ioquake3-aero-e32d29a6db0b593e4e61188ed3ffc1449605ebc9.zip
Make sure that one broken shader file cannot crash the game / make the other shaders unusable.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1295 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib/be_aas_bsp.h')
0 files changed, 0 insertions, 0 deletions