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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-26 07:59:00 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-26 07:59:00 +0000
commit26b9cf5a0ca15a80690060daf5f3cbf0576ade28 (patch)
tree354668c8d05c47c654ca72adf170914b17877f1f /code/SDL12/include/begin_code.h
parent441c7633e0aa67faa91dc5896ee83e6c29de0ba6 (diff)
downloadioquake3-aero-26b9cf5a0ca15a80690060daf5f3cbf0576ade28.tar.gz
ioquake3-aero-26b9cf5a0ca15a80690060daf5f3cbf0576ade28.zip
SDL and OpenAL headers.
git-svn-id: svn://svn.icculus.org/quake3/trunk@374 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/SDL12/include/begin_code.h')
-rw-r--r--code/SDL12/include/begin_code.h137
1 files changed, 137 insertions, 0 deletions
diff --git a/code/SDL12/include/begin_code.h b/code/SDL12/include/begin_code.h
new file mode 100644
index 0000000..925d379
--- /dev/null
+++ b/code/SDL12/include/begin_code.h
@@ -0,0 +1,137 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2004 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/* This file sets things up for C dynamic library function definitions,
+ static inlined functions, and structures aligned at 4-byte alignment.
+ If you don't like ugly C preprocessor code, don't look at this file. :)
+*/
+
+/* This shouldn't be nested -- included it around code only. */
+#ifdef _begin_code_h
+#error Nested inclusion of begin_code.h
+#endif
+#define _begin_code_h
+
+/* Make sure the correct platform symbols are defined */
+#if !defined(WIN32) && defined(_WIN32)
+#define WIN32
+#endif /* Windows */
+
+/* Some compilers use a special export keyword */
+#ifndef DECLSPEC
+# ifdef __BEOS__
+# if defined(__GNUC__)
+# define DECLSPEC __declspec(dllexport)
+# else
+# define DECLSPEC __declspec(export)
+# endif
+# else
+# ifdef WIN32
+# ifdef __BORLANDC__
+# ifdef BUILD_SDL
+# define DECLSPEC
+# else
+# define DECLSPEC __declspec(dllimport)
+# endif
+# else
+# define DECLSPEC __declspec(dllexport)
+# endif
+# else
+# define DECLSPEC
+# endif
+# endif
+#endif
+
+/* By default SDL uses the C calling convention */
+#ifndef SDLCALL
+#if defined(WIN32) && !defined(__GNUC__)
+#define SDLCALL __cdecl
+#else
+#define SDLCALL
+#endif
+#endif /* SDLCALL */
+
+/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
+#ifdef __SYMBIAN32__
+#undef DECLSPEC
+#define DECLSPEC
+#endif /* __SYMBIAN32__ */
+
+/* Force structure packing at 4 byte alignment.
+ This is necessary if the header is included in code which has structure
+ packing set to an alternate value, say for loading structures from disk.
+ The packing is reset to the previous value in close_code.h
+ */
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
+#ifdef _MSC_VER
+#pragma warning(disable: 4103)
+#endif
+#ifdef __BORLANDC__
+#pragma nopackwarning
+#endif
+#pragma pack(push,4)
+#elif (defined(__MWERKS__) && defined(macintosh))
+#pragma options align=mac68k4byte
+#pragma enumsalwaysint on
+#endif /* Compiler needs structure packing set */
+
+/* Set up compiler-specific options for inlining functions */
+#ifndef SDL_INLINE_OKAY
+#ifdef __GNUC__
+#define SDL_INLINE_OKAY
+#else
+/* Add any special compiler-specific cases here */
+#if defined(_MSC_VER) || defined(__BORLANDC__) || \
+ defined(__DMC__) || defined(__SC__) || \
+ defined(__WATCOMC__) || defined(__LCC__) || \
+ defined(__DECC)
+#ifndef __inline__
+#define __inline__ __inline
+#endif
+#define SDL_INLINE_OKAY
+#else
+#if !defined(__MRC__) && !defined(_SGI_SOURCE)
+#define __inline__ inline
+#define SDL_INLINE_OKAY
+#endif /* Not a funky compiler */
+#endif /* Visual C++ */
+#endif /* GNU C */
+#endif /* SDL_INLINE_OKAY */
+
+/* If inlining isn't supported, remove "__inline__", turning static
+ inlined functions into static functions (resulting in code bloat
+ in all files which include the offending header files)
+*/
+#ifndef SDL_INLINE_OKAY
+#define __inline__
+#endif
+
+/* Apparently this is needed by several Windows compilers */
+#if !defined(__MACH__)
+#ifndef NULL
+#ifdef __cplusplus
+#define NULL 0
+#else
+#define NULL ((void *)0)
+#endif
+#endif /* NULL */
+#endif /* ! MacOS X - breaks precompiled headers */