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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-26 07:59:00 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-26 07:59:00 +0000
commit26b9cf5a0ca15a80690060daf5f3cbf0576ade28 (patch)
tree354668c8d05c47c654ca72adf170914b17877f1f /code/SDL12/include/SDL_thread.h
parent441c7633e0aa67faa91dc5896ee83e6c29de0ba6 (diff)
downloadioquake3-aero-26b9cf5a0ca15a80690060daf5f3cbf0576ade28.tar.gz
ioquake3-aero-26b9cf5a0ca15a80690060daf5f3cbf0576ade28.zip
SDL and OpenAL headers.
git-svn-id: svn://svn.icculus.org/quake3/trunk@374 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/SDL12/include/SDL_thread.h')
-rw-r--r--code/SDL12/include/SDL_thread.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/code/SDL12/include/SDL_thread.h b/code/SDL12/include/SDL_thread.h
new file mode 100644
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--- /dev/null
+++ b/code/SDL12/include/SDL_thread.h
@@ -0,0 +1,79 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2004 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_thread.h,v 1.7 2004/08/20 18:57:01 slouken Exp $";
+#endif
+
+#ifndef _SDL_thread_h
+#define _SDL_thread_h
+
+/* Header for the SDL thread management routines
+
+ These are independent of the other SDL routines.
+*/
+
+#include "SDL_main.h"
+#include "SDL_types.h"
+
+/* Thread synchronization primitives */
+#include "SDL_mutex.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The SDL thread structure, defined in SDL_thread.c */
+struct SDL_Thread;
+typedef struct SDL_Thread SDL_Thread;
+
+/* Create a thread */
+extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
+
+/* Get the 32-bit thread identifier for the current thread */
+extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
+
+/* Get the 32-bit thread identifier for the specified thread,
+ equivalent to SDL_ThreadID() if the specified thread is NULL.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
+
+/* Wait for a thread to finish.
+ The return code for the thread function is placed in the area
+ pointed to by 'status', if 'status' is not NULL.
+ */
+extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
+
+/* Forcefully kill a thread without worrying about its state */
+extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_thread_h */