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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-02-23 23:10:54 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-02-23 23:10:54 +0000 |
commit | 3ab88f705ea5fad914cb93c3b2c5be2eb9f18175 (patch) | |
tree | 4e4b5f0065a2d7bb86d47085e5844b281fadde9e /code/SDL12/include/SDL_name.h | |
parent | ce0379028218a1462fa1c92245675071d43a2e8f (diff) | |
download | ioquake3-aero-3ab88f705ea5fad914cb93c3b2c5be2eb9f18175.tar.gz ioquake3-aero-3ab88f705ea5fad914cb93c3b2c5be2eb9f18175.zip |
* Fix to a bug where servers with long uptimes (~27 days) would consume 100%
CPU if the running game did not set the nextmap cvar. This patch instead uses
the mapname server cvar, which is guaranteed to be defined.
git-svn-id: svn://svn.icculus.org/quake3/trunk@584 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/SDL12/include/SDL_name.h')
0 files changed, 0 insertions, 0 deletions