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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-10-25 23:07:11 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-10-25 23:07:11 +0000 |
commit | 3e8753057670d8970c086f8344afe0979191b397 (patch) | |
tree | 37eacb238253506c1f4be3f0cae7cc01e81087bd /code/SDL12/include/SDL_active.h | |
parent | 5be1c40fe6b1248035b3ceee2b7455e70d4dfaff (diff) | |
download | ioquake3-aero-3e8753057670d8970c086f8344afe0979191b397.tar.gz ioquake3-aero-3e8753057670d8970c086f8344afe0979191b397.zip |
* Update SDL headers and win32 libs to 1.2.14
git-svn-id: svn://svn.icculus.org/quake3/trunk@1707 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/SDL12/include/SDL_active.h')
-rw-r--r-- | code/SDL12/include/SDL_active.h | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/code/SDL12/include/SDL_active.h b/code/SDL12/include/SDL_active.h index 2cf474c..0ae92f2 100644 --- a/code/SDL12/include/SDL_active.h +++ b/code/SDL12/include/SDL_active.h @@ -1,6 +1,6 @@ /* SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga + Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public @@ -20,7 +20,10 @@ slouken@libsdl.org */ -/* Include file for SDL application focus event handling */ +/** + * @file SDL_active.h + * Include file for SDL application focus event handling + */ #ifndef _SDL_active_h #define _SDL_active_h @@ -34,13 +37,15 @@ extern "C" { #endif -/* The available application states */ -#define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */ -#define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */ -#define SDL_APPACTIVE 0x04 /* The application is active */ +/** @name The available application states */ +/*@{*/ +#define SDL_APPMOUSEFOCUS 0x01 /**< The app has mouse coverage */ +#define SDL_APPINPUTFOCUS 0x02 /**< The app has input focus */ +#define SDL_APPACTIVE 0x04 /**< The application is active */ +/*@}*/ /* Function prototypes */ -/* +/** * This function returns the current state of the application, which is a * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to |